In the work of Wilds, the Great Sword is a weapon full of strategy and skill, whose gameplay and ideas are worth our in-depth discussion. Especially, the practical application of charging and counter-attacks makes the combat full of variations. This article will introduce to you in detail how to play the Great Sword in Monster Hunter: Wilds. Friends who are not yet proficient in operating can continue reading below.

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First, let's look at draw attacks and charged draw slashes. By holding down the left mouse button, players can charge, during which the character will emit a glow, with the color ranging from white, yellow, to red in ascending order. When the corresponding glow is seen, release the button to unleash the corresponding level of charged slash. However, please note that if you keep pressing without releasing, the system will automatically unleash a charged slash, but the damage at this point will be reduced, equivalent to the damage of a second charge. Therefore, when playing with the Great Sword, it is essential to avoid overcharging.

Draw attacks and strong charged slashes can be flexibly linked. After a draw attack or charged draw slash, hold down the left mouse button again to start a strong charge, while the true charged slash can be linked after a strong charged slash, or after two or more consecutive shoulder charges, as well as after a powerful sweeping slash. It's worth noting that the true charged slash is similar to Iceborne Dawn, where if the first hit strikes the monster's weak spot, the damage of the second hit will significantly increase, which we usually call a strong strike. But be sure to note that the condition for a strong strike is hitting the monster's weak spot with the first hit, not just hitting the monster.

In addition, the powerful sweeping slash can only be linked after a strong charge, and its charge level is determined by the level of the strong charge. When a shoulder charge hits the monster's head, it not only stuns the monster but also provides an invincibility frame and damage reduction effect. The charge level of the shoulder charge is also determined by the charge level of the previous action, following the same rule as the powerful sweeping slash.

The airborne sweeping slash is a passive charging move that can only be linked after a shoulder charge, with its charge level determined by the shoulder charge. The upper slash in Wilds has received an epic buff and can now be charged. After an upper slash hits the monster, it can follow up with a counter-slash. The upper slash also has three charge levels, but importantly, among all the charging attacks of the Great Sword, only the upper slash does not have overcharge (i.e., it will not reduce damage due to overcharging). During the charging process of the upper slash, it can be canceled at any time by rolling, a characteristic not possessed by other charging attacks. Note that the upper slash charge cannot lead into a sharp charge attack.

The sweeping and kicking actions have not changed much in Wilds and are used relatively less frequently. The piercing slash is a new attack method added in Wilds, which can be used by pressing the sheathing button after activating the focus mode. It has two forms: without pressing the directional key, it is a downward slash; when pressing the left or right directional key, it becomes a horizontal slash. This move is mainly used to attack the wounds and weak points of monsters.

The horizontal slap could previously be linked with draw attacks and strong drives, but now it can only be linked after a sharp charge and non-extension. The horizontal slap has no charge level, but if it hits the monster's head multiple times, it can stun the monster. Defense can block the monster's attacks, and the Great Sword in Wilds has added a precise defense mechanism. Pressing the defense button at the moment the monster attacks the player triggers a precise defense. Upon success, there will be no flash or health loss (though some attacks may still cause health loss), and it can lead to an upper slash charge or a draw charge, and under certain circumstances, it can also lead to a final attack.

In the air, players can use moves such as charged slashes, strong charged states, powerful sweeping slashes, and falling attacks. Aerial combat with the Great Sword is still possible in Wilds, and after an aerial charged slash hits the monster, it can enter the mount mode. In mount mode, players can use draw finishers, weak attacks, strong attacks, and endurance. When the monster has not noticed the player, standing on the monster will trigger a surprise attack, which deals very high damage.

The recovery time after attacks with the Great Sword in Wilds has been greatly shortened, allowing for very quick linking to the next action. For example, after a draw attack, you can quickly enter a defensive state, and this state is always continuous. Now, after a draw attack, the Great Sword can take one step, then link to a strong charged slash, a powerful sweeping slash, and a true charged slash. The window for combos has already broken through the traditional rules of the Great Sword.

During the swing of an upper slash charge, if it encounters a physical attack from the monster, it will trigger a cancel attack. If successful, the monster will be knocked back, and a follow-up slash (which deals very high damage) can be performed. The upper slash cancel requires accumulating counter values, and once enough, it can knock the monster back. If the counter value is insufficient, the follow-up slash cannot be linked, but a true charged slash can be connected.

A focused piercing slash, after hitting a monster's wound, will cause a small stagger, and if it hits an exposed weakness, it will cause a large stagger. At this point, a true charged slash can be linked. It is recommended to use the focused piercing slash only when the monster's weakness is exposed, and not normally.

After a successful precise defense, you can frequently chip away at the monster for damage while avoiding damage. After triggering several precise defenses, you will enter a final state with the monster. Continuously pressing the draw attack button will result in a successful final, and the monster will be repelled, allowing for a direct true charged slash. However, please note that without the concentration skill, the true charged slash after the final may only deal a true second charge (the true third charge may miss).
If a shoulder charge hits a monster's attack, the charge level will be retained for the next charged slash. For example, if you are in a one-charge state with a draw and a sharp charge hits the monster's attack, then entering the strong charge state will start from one charge. This strong charge needs only two more charges to reach the three-charge state. If a two-charge sharp charge hits the monster's attack, the next charged slash will directly be a three-charge charged slash.
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The focus mode is a new mechanism in Wilds, tailor-made for the Great Sword. After activating the focus mode, the wounds and weaknesses on the monster will be highlighted in red. More importantly, in focus mode, players can freely change their attack direction. For example, when performing a true charged slash, the first hit can be forward and the second hit backward. Activating focus mode is like completely freeing the attack direction, allowing players to attack the target from any position and angle, and the entire process can be adjusted in real-time.
Finally, to summarize the gameplay and ideas of the Great Sword in Wilds: This game emphasizes comprehensive abilities, with each ability being outstanding. Players can flexibly apply various moves and techniques to cope with different combat scenarios. Whether it's a three-charge draw, strong three-charge, or upper slash charge, or defensive means like precise defense and final attacks, they can all play important roles in the game. At the same time, players need to pay attention to the monster's moves and weaknesses to seize more opportunities for output in combat.