Mentioning Light Gap Interpretation, most players are not unfamiliar with this game. This game has recently gained a lot of popularity, mainly because it won the revival match. This has made many fans of the game very excited. Below is an introduction to the T0 lineup in Light Gap Interpretation. Although many players have heard of the game's name, they do not fully understand it. To improve the efficiency of the early stages of the game, it is essential to properly match the lineup; otherwise, our efficiency will not be high and we may easily get stuck. Next, I will introduce some T0 characters for the server opening. With T0 characters as the core, building a lineup becomes much easier.

1. Miles
This character has the attribute of navigation, and his role is melee and cost recovery. He is also a key member of the current fast-attack lineup. Among the server-opening characters, he is one of the strongest. He can basically go into battle without any interpretation. He is a typical character that can be used immediately after being drawn. His combo skill is powerful, allowing you to gain 1 cost when a friendly character under 10 costs dies on the battlefield, while also reducing the re-entry time by 15%. This cost recovery ability significantly enhances our sustainability in long-duration stages. After reaching level 2 in interpretation, the range of his appearance skill expands, extending to the middle area. This increases the placement range and upper limit of the character.

This ability is very strong for fast-attack lineups. In the early to mid-game, if players want to play a fast-attack lineup, they definitely need the Miles character. The initial summon cost for Miles is 9, and it does not decrease afterward. His special skill has assassin-like abilities, allowing him to instantly move to the target with the lowest health within range, dealing 365% physical damage and gaining 1 cost. Although his basic attack only deals 80% damage, his attack speed is very fast, which compensates for the lower damage. Overall, in fast-attack teams, Miles is undoubtedly the T0 character, and players must draw this character if they want to play this style.

2. Roland
This character is a god-level character for early-stage development. She has very strong output and sustainability. She also has a healing skill, making her a versatile character similar to a paladin. She can fit into many different lineups and is a versatile character in the early stages. There are two main directions for her employment: first, she can join any lineup and serve as a group damage dealer to supplement the team's damage. Or, if there is a lack of strong tank-type characters, Roland can fill in. This character performs very well in both early leveling and later high-difficulty stages, so players must collect one to ensure a smooth start.

Her appearance skill is an area-of-effect damage, with a considerable range. She deals 2 segments of damage to all enemy units within range, totaling 320% physical damage, and also restores her energy to full. Her special skill is prayer, increasing her energy cap to 9 points. She will pray in place, and after the prayer ends, Roland will restore all her health. This restoration is not affected by healing bans. She then enters a state called Sacred, where she cannot die for 10 seconds. Although her basic attack only deals 60% damage, it is an area-of-effect attack and also restores 70% of the damage dealt as health, making her very sustainable.

3. Leonia
This character is the core of a single-target burst team. She has very strong output and is typically used for targeted damage against specific units. This character can join any lineup, primarily to supplement single-target damage. Almost all of her skills are related to output, and she is very effective against BOSS-level enemies. Players can directly use her against high-difficulty BOSSes with elemental weaknesses.

The above is an introduction to the T0 lineup in Light Gap Interpretation. Among the current characters, the three mentioned above are the T0 characters at the server opening. Each of them has their own abilities and lineup adaptability, and players can collect and develop them according to their needs.