In For the King, the skill action settings are quite unique. Because it is a tabletop game, many of the skill action mechanisms differ from traditional turn-based games. For example, the Charge skill is something you wouldn't see in conventional turn-based games. Therefore, many people are unsure about the utility and mechanics of the Charge skill in For the King. The following guide will specifically address this skill, helping you understand its usage after reading.

Speaking of the function of Charge, it is a universal skill in the game that all classes can use. Its usage is very simple; you just need to make a judgment during combat. After completing the judgment, you can perform a charge, which can deal damage to the enemy.

Indeed, Charge is a type of damage-dealing skill. Like all damage-dealing skills in the game, they require a judgment to be released. When it comes to judgment, it's a special skill mechanism in the game. During the release of a skill, there is a release judgment, and the result of the release is related to this judgment.

The judgment is based on the current number of judgments for the skill. For instance, if the Charge skill has three judgments, then three judgments will be made. To successfully release a normal damage charge, two out of these three judgments must succeed. If two of the judgments fail, the charge will also fail.

If all judgments are successful, the charge can be perfectly executed, resulting in a guaranteed critical hit. This is the distinctive mechanism of skills in the game. Under this mechanism, the operation of skills largely depends on luck.

The above content fully explains the use of the Charge skill in For the King. After reading the introduction, I believe everyone now understands the purpose of the Charge skill and has a general idea of similar skill mechanisms. With this knowledge, you can better utilize these skills in future gameplay.