In the globally popular social deduction game Goose Goose Duck, the rich and diverse character roles add endless strategic depth and fun to the game. Each faction's role has unique abilities and playstyles. In the comprehensive guide to Goose Goose Duck skills, you can see that players take on different roles, relying on various skill effects to outwit each other. Next, we can explore the usage techniques of each faction's roles in detail.

First, let's look at the neutral roles. The Dodo, as a neutral character, has a rather unique win condition: it can only win by being voted out by other players during a meeting. This mechanism allows the Dodo player to stand next to a corpse without reporting it, pretending to be the killer, trying to make other players think it is an infiltrator in the good team, or lying about being a good identity, spreading false information to mislead others. As long as it is ultimately voted out, the Dodo wins.

The Dueling Dodo has a stronger competitive element. At the start of the game, three fake tasks are generated. After completing the tasks, the player will receive a special knife and a yellow arrow indicating the location of another Dueling Dodo. It should be noted that this knife can only be used to attack the other Dueling Dodo. Once the opponent is successfully killed, the player can then be voted out to win. However, if no yellow arrow is seen after completing the tasks, it may be because the other Dodo has been eliminated or swallowed by the Pelican.

The Pigeon's goal is to infect all present players without being killed. Its infection cooldown dynamically adjusts based on the number of surviving players; the fewer the players, the longer the cooldown, and vice versa. After each meeting, the infection timer resets, meaning the Pigeon must start over and infect the remaining players one by one until all are infected. Additionally, the Pigeon has the ability to hide, allowing it to sneak into cabinets or pipes to avoid pursuit.

Although the Pelican has no direct attack method, it possesses a powerful swallowing ability. The Pelican can skip the voting phase and swallow all players with its mouth, communicating with the victims inside. Before the meeting, the swallowed players do not show as dead; they are only officially declared dead during the meeting. If the Pelican is unfortunately killed, the survivors inside will automatically escape and revive. Ideally, the Pelican should swallow as many enemies as possible while ensuring its own safety, or hide when there are only two other players left, waiting for the countdown to end to secure victory.

Vultures are distributed across multiple maps such as the Manor, Jungle, and Goose Church. Their main task is to accumulate points by eating corpses. Specifically, 5 players need to eat 2 corpses to win, and the number of required corpses varies with the total number of players. For 5-8 players, 2 corpses are needed; for 9-12 players, 3 corpses are needed, and so on.

Falcons are also found in multiple scenes, including the Manor and Jungle. They are equipped with weapons to kill other roles and can skip the voting process. When there is only one Falcon and two regular players left, the Falcon event is triggered, and the Falcon only needs to survive until the countdown ends to win. Of course, victory can also be achieved by eliminating all enemies. It is worth noting that the Wolves can only win through sabotage activities if the Falcon is alive.

Turning to the Good faction, Gravy is a relatively safe role choice as it is immune to Assassin attacks. At the beginning of the game, Gravy can choose to reveal their identity and find a trustworthy partner to travel with. However, it should be noted that although Gravy is not easily killed when facing Wolves alone, if too far from teammates, it may still be attacked by Wolf Blades. After completing a task, a money bag icon will appear next to Gravy's name, visible only to the Wolves.

The Medium's ability lies in perceiving the number of ghosts. After using the skill, the Medium can know the exact number of deceased and existing players. Players inside the Pelican before the meeting starts are not counted as dead, which is crucial for determining if a Knife Canada situation has occurred, helping the Good side quickly locate and expose hidden evil wolves.

The Vigilante wields a special dagger. Whether it kills a Good, Neutral, or Wolf, the user will not be punished. Even if it accidentally injures the Canada Goose, it will immediately trigger the report mechanism.

The Sheriff has unlimited rights to stab, but must be careful to distinguish the target type. Stabbing Wolves and Neutrals will not result in death, but stabbing Good Geese will cost the Sheriff's life. Especially, if the Sheriff stabs the Canada Goose, both will die, and no immediate report will be generated.

The Canada Goose, as a special Good role, can choose two reliable companions at the beginning of the game to reveal its true identity. Any act of killing the Canada Goose will automatically expose the killer's identity one second later. Whether it is a Wolf, Pelican, or Vigilante/Falcon attack, the result will be immediately revealed. However, there are exceptions: Professional Killer assassination, Assassin attack during the meeting, and Bomb King detonation will not trigger the alarm.

The Detective can uncover a suspect's history by investigating whether they have committed any killings in the current round. If evidence shows someone has committed a murder, a small devil icon will appear before their name; otherwise, a small angel. Note that even if someone is shown as an angel and later commits a murder, the previous record will not change. Additionally, this skill cannot detect the true intentions of the Bomb King and Pelican who do not carry weapons.

The Ornithologist's vision penetrates walls like a flashlight, providing valuable intelligence support even when doors are closed, helping the team catch key clues to capture lurking Wolves. However, it should be noted that this role is not set in the Colony map.

The Influencer is another distinctive Good role. When he sacrifices, a notification pops up in the upper right corner of all Good players' views, while Neutrals and Wolves cannot see this message. Using this, teammates can narrow down the suspicion range by asking about the sequence of the Influencer's death, gradually approaching the truth.

The Mortician is responsible for identifying the identity of the deceased. After finding a corpse and casting a spell, the result will be announced after three seconds. This way, everyone can clearly know the specific identity of each victim during subsequent meeting discussions.

The Engineer is a very practical support role. When living Wolves engage in sabotage, red warning areas will appear on his map, while dead Wolves leave no traces. Additionally, the Engineer can hide in cabinets, armor, or enter the Wolves' pipes, but the latter has a cooldown. The Engineer role does not exist in the Jungle Temple map.

The Mimic can make itself appear with a red name to the Wolves, thus disguising as their ally. After the Wolves kill in front of the Mimic, the Mimic can step forward to point out the corpse and vote out the real Wolves. In the Jungle map, the Mimic can even enter the fog within the restricted area.

The Adventurer appears only in the Manor and Jungle maps. They are not affected by environmental factors, such as being hit by chandeliers or crushed by rolling stones, making them a clear Golden Water role. However, it should be noted that they may become a target for Assassins during meetings.

Lovers can be a pair of Geese or a Goose and a Duck. If it's two Geese, they should work closely together to complete tasks after finding each other. If it's a Goose and a Duck, the Duck should inform the Wolf teammates not to harm their partner, as the death of one will lead to the death of the other. If one is eaten by the Pelican, the other will not die immediately but will be directly killed during the meeting. Only by working together and voting out the remaining Wolves or Pelicans can the Lovers jointly achieve victory.

The Hitman needs to track and kill a specific target to earn a bounty. If a Bodyguard is guarding the target, the Hitman must first kill the Bodyguard to reach the target. Conversely, the Bodyguard's task is to protect the designated target from harm, requiring close defense; otherwise, the target remains at risk of being assassinated. Only by successfully protecting the target can the Bodyguard receive the reward. It should be noted that the target does not know they are being targeted, only the Hitman and the Bodyguard can see the relevant indicators.

Now, let's look at the characteristics of the Duck faction roles. The Cannibal Duck can only consume one corpse per game. After killing, it must wait three seconds in place to use the skill to eat. It should be noted that this role does not exist in the Jungle Temple map.

The Professional Killer is the greatest nemesis of the Canada Goose, as it cannot actively report any corpse information. Whether it acts or others do, no alarm will be triggered. Good Geese cannot see the corpses created by the Professional Killer, but if they approach the scene, they will automatically discover the abnormality. All Neutral roles can see the traces left by the Professional Killer. Additionally, the attack interval of the Professional Killer is slightly longer than that of other Ducks.

The Spy can vote for one player each round. If they are the only supporter, they can view the player's role information in the next meeting. If multiple people vote for the same person, detailed information cannot be obtained. When cooperating with other roles, especially with the Assassin, the effect is better.

The Assassin can launch a surprise attack during the meeting. If they correctly guess the target's role, they can instantly kill them. If they guess wrong, they will die instead. This skill can be used twice per game, once per meeting.

The Bomb King's bomb explodes randomly, regardless of friend or foe. Even if it kills the Canada Goose, it will not trigger the alarm. After the countdown, the last player holding the bomb will be killed. The bomb can be passed to others, with a delay of 6 to 11 seconds. Once the bomb goes off, if a meeting is held during the countdown, the bomb's time will increase by 5 seconds after the meeting. One tactic is to pass the bomb, close the door, and hide in a cabinet to watch the explosion. Additionally, the Bomb King's recharge speed is slower than that of other Ducks.

The Identity Thief will transform into the appearance of the most recent victim after killing. It is best to remain silent before the meeting to avoid being exposed due to a mismatched voice.

The Undertaker can only commit murder in specific locations, such as the Boiler Room, Coal Shovel Area, and Fog Cave in the basement. After killing, the body will disappear. Alternatively, the body can be dragged to the Boiler Room for incineration or thrown into the Fog River. It should be noted that only the Undertaker can drag bodies, and the movement speed is very slow.

The Invisible can approach the target silently in a stealth state and launch a sudden attack. During this time, the screen turns gray, and the movement speed increases, but once detected, they will immediately reappear.

The Morphling can use the skill in multiple maps to steal the appearance of others and transform into that person to create chaos. If the absorbed appearance is not used before the meeting ends, it will be retained for the next use. Through this method, the Morphling can easily mix into the crowd and carry out destructive activities.

After reading the comprehensive guide to Goose Goose Duck skills, you should now have a clearer understanding of the classic roles and their combat usage. The game's skills are biased towards different faction identities, so you can confirm the skill effects based on your faction and identity here.