Zoro is a very familiar and strong character in the One Piece world, appearing in the manga All-Star Assembly, and has also attracted the attention of many players. Today, the editor will analyze in detail how Zoro performs in the manga All-Star Assembly. This game gathers many powerful characters from anime, and if you don't carefully understand them, it's hard to find the most suitable character for yourself. How are Zoro's skills? Let's take a look together.

In the manga All-Star Assembly, Zoro, whether in terms of appearance or skills, well reproduces the characteristics of the anime, giving players a very satisfying feel when operating. His role is that of a warrior hero, but he is usually played as an assassin. Zoro's passive skill allows each normal attack to deal multiple hits. The second passive effect is that every time a skill is used, layers can be stacked, which enhances the normal attack, dealing more powerful effects.

Stacking one layer increases the damage of the normal attack, stacking two layers turns the normal attack into an area output with a recovery effect. If three layers are stacked, then the normal attack evolves to hit targets in a straight line, with a high execution effect. Therefore, in actual combat, mastering the rhythm and stacking the strongest and most needed normal attack effects is what everyone should practice more. Whether group damage recovery or high execution is needed, it all depends on the situation.

Next, let's look at the skills. The first skill has a displacement effect, causing a slow effect upon hitting, and after upgrading, it also has an additional cooldown reduction effect, so it's important to ensure the first skill hits. Besides displacement and slowing, this skill also helps quickly stack passives, making it easier to perform combos. The second skill has a close range and is a control type, knocking enemies up and causing damage. After hitting an enemy, it can be released again, causing two segments of damage. After using the third skill, there will be a brief delay before dealing high damage to the enemy, along with a stun effect and healing ban. Under the healing ban, the opponent cannot recover health, making it easier to execute later. Additionally, after using the third skill, Zoro enters a three-sword style state, where normal attacks deal three hits, and all damage gets a boost. Moreover, during the ultimate, the first and second skills also change, but there isn't much difference in strength, just visually becoming cooler.

By now, I believe everyone has a clear understanding of how Zoro performs in the manga All-Star Assembly. These skills aren't too complicated to operate, but the effects they produce are very sharp, especially when the ultimate is activated, finding a good position to cut through the enemy backline feels very comfortable. So, everyone must have a big picture perspective and join the battle in time.