In the B test version, the tank currently does not have the vehicle customization feature. The stock tanks face issues such as insufficient main gun damage, lag in perspective switching, and low efficiency of ammunition replenishment. So, how to play the tanks in Battlefield 6 has become a hot topic among many players. Can we exert key suppressive power through the reasonable use of engineer skills, optimization of control settings, and coordinated tactics? This guide will help players, based on the B test practical data, to turn around the "vehicle weakness" situation in infantry-tank coordination and become the steel core that advances the front line.

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I. Basic Operations and Key Settings
1. Control Optimization
Sensitivity Adjustment:
The aiming sensitivity of the vehicle is recommended to be set at 40 (lower than the 50 for infantry) to avoid turret turning overload.

Enable "Decouple Tank Turret Aiming From Turret", allowing the turret to rotate independently of the hull, enhancing the ability to deal with multiple targets.
Perspective Switching Bug Fix:
If there's a first-person lag or abnormal sensitivity, turning off "Unified Aiming" and restarting the game can solve it.
2. View and Movement Settings
Third-Person FOV: Adjust to 100 to expand the peripheral view and detect flank threats early.
Movement Assistance: Turn off "Helicopter Control Assistance" and enable "Landing Roll" to avoid crash stiffness.
II. Core Mechanism Analysis: Survival and Supply
1. Four-Stage Health Bar System
Stage |
Health Regeneration Rules |
Response Strategy |
Stages 1-3 |
Automatic health regeneration (fast rate) |
Retreat behind cover and wait 10 seconds to fully regenerate |
Stage 4 |
Need to disembark and repair back to stage 1 before automatic health regeneration can occur |
Quick repair by an engineer or abandon the vehicle to avoid concentrated fire |
Engineer Skill: Unlock "Vehicle Health Regeneration Ignoring Life Stages" at level 3, allowing stage 4 to trigger automatic health regeneration without needing to disembark, significantly increasing survival rates.

2. Ammunition Resupply Logic
Respiration Ammo Replenishment: Extremely slow recovery after ammo depletion (about 1 round per 15 seconds), main battle tanks rely on this mechanism for sustained combat.
Base Resupply: It takes 1.3 minutes to fully resupply 200 rounds for IFVs, which is inefficient; it is suggested to destroy the vehicle actively and wait for it to respawn (CD ≤ 1 minute).

III. Weapon Systems and Output Strategies
1. Main Battle Tanks (e.g., M1A2)
Main Gun Defects: Suspected to be replaced with "Armor-Piercing Rounds", with very low splash damage, requiring a direct hit on the body to kill infantry (otherwise only 10-20 damage).

Machine Gun Position Advantage: Light machine gun in the driver's position (minimal output) → switch to F2 heavy machine gun (50 body damage/headshot kill, slow overheating), becoming the primary source of firepower.

2. Infantry Fighting Vehicles (e.g., LAV-25)

Main Gun Effectiveness: Instantly kills infantry when hitting the body, but splash damage is only 12-20, requiring 8 hits to kill a target behind cover.
Ammo Management: Only 12 rounds capacity, prioritize burst fire over spray and pray.
IV. Troop Coordination and Tactical Positioning
Essential Troops: Engineer
Skill Tree: Follow the "Vehicle Hunter" path, carry Repair Tools + Anti-Vehicle Mines, balancing repair and counterattack.
Vehicle Coordination: Two engineers team up, one driving and one repairing, to counter helicopter anti-tank missiles (2 shots to critically damage).
Infantry Cooperation
Assault Trooper: Clear RPG ambushers on rooftops, covering the tank's advance.
Recon Trooper: Use the Spec Ops path (new in B test) to mark enemy vehicles, providing sniper support.
V. Advanced Combat Techniques
1. Terrain Utilization
Urban Map (Siege of Cairo): Drive close to walls to avoid air strikes, use the main gun to collapse walls and create new routes.
Mountain Map (Liberation Peak): Back against rocks to shield the gun barrel, use the depression angle to suppress enemies below the slope.
2. Counter-Infantry Strategies
C4 Threat: Immediately reverse and sweep the surroundings with the machine gun upon hearing the attachment sound.
Enemies Behind Cover: Switch to high-explosive rounds (if unlocked) to bombard the base of the cover, using the collapse damage to kill.
3. Vehicle Engagement Priority
Target |
Countermeasure |
Helicopter |
First priority to retreat, call for friendly anti-aircraft vehicles |
Enemy Tank |
Aim for the side and rear armor, 3 shots to destroy |
IFV |
Concentrate fire with the main gun and heavy machine gun, 2 volleys to take down |
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In summary, in this B test, tank gameplay should revolve around "survival first, output second." By unlocking stage 4 automatic health regeneration with engineer skills, optimizing sensitivity (vehicle aiming 40 + decoupled turret), and using third-person FOV 100 to anticipate threats, the current version's lack of tank durability can be greatly alleviated. In terms of weapons, the main gun's armor-piercing rounds force players to rely on the F2 heavy machine gun for output, while IFVs need precise burst fire to conserve ammo. The "respiration ammo replenishment" mechanism, though slow, is a key alternative for sustained combat for main battle tanks.
This detailed guide on tank gameplay in the Battlefield 6 B test version is now complete. On a tactical level, terrain concealment (urban wall-hugging/mountain slope utilization) and troop coordination (two engineers + recon trooper spotting) can effectively mitigate helicopter and C4 threats. In the long term, the official version's vehicle customization may solve the issue of weak main guns, but for now, players need to compensate for individual weaknesses through teamwork. After all, in a dynamic battlefield with 128 players, a tank that survives for more than 5 minutes can tear through the enemy's entire defensive line.