Dan Dan Planet is a very classic casual competitive mobile game that requires players to adjust angles, control the force, observe the wind direction, and calculate the distance to complete the shot. The game features three major factions and nine schools of thought, so which school of thought is good in Dan Dan Planet? What kind of school of thought is easy and fun to play? This article will briefly explain it, and interested friends might as well come and take a look!

The "Burst Damage School" focuses on long-range high burst damage. Relying on high-energy lasers paired with ultimate moves, it can instantly defeat opponents, suitable for players who like to quickly decide the outcome and enjoy the thrill of one-shot kills. In contrast, the "Control Kite School" uses gravity bombs as its core skill, excelling at creating distance, slowing down the pace, and using flexible jumps to adjust positions. It's especially applicable in team coordination and can also harvest the endgame with the "Brainstorm" skill.

When enemies gather in groups, the "AOE Clearing School" shines. This school relies on large-scale explosive damage, and if timed properly, it can instantly clear out enemies, showing significant power in team coordination. Players who enjoy high-level operational experiences can consider the "Displacement Guerrilla School," which emphasizes continuous movement, utilizing terrain for combat, and resetting skill cooldowns through gravity bombs, thereby constantly disrupting the enemy's rhythm. It's suitable for players who value both creative tactics and fast hand movements.

There's also a very interesting "Pit Terrain School," which depends on the trap structures in the map and impact skills to create falling damage. If the map terrain is suitable, combined with rapid-fire or super chain-fire shots, it can knock enemies into traps, achieving a fatal terrain hit.

Of course, besides these popular schools, there are also some other gameplay-oriented schools recommended for beginners, such as the "Jellyfish School," "Burial School," and "Healing School." The "Jellyfish School" focuses on high damage, and when paired with a trident, it can achieve instant kill effects; the "Burial School" uses boomerangs and tridents to destroy terrain, burying enemies underground; the "Healing School" emphasizes team sustain, using healing skills to keep teammates alive.

That concludes the introduction about which school of thought is good in Dan Dan Planet. Everyone can try different schools to find the one that best suits their style. If you like quick bursts, choose the Burst Damage School; if you prefer a combination of rhythm and control, the Kite School is for you. You can try out different schools and experience them.