The unique 2D art style of Calabash will bring a distinctive visual presentation to players. In the game, you will face many paper character roles, and when facing different enemies, you need to formulate corresponding strategies to easily win achievements in confrontations. What are the functions of ergonomics in Calabash? After more players have experienced this game, they will deeply understand ergonomics, but may not be particularly clear about the specific functions and requirements of this system. Today, I will answer these questions for everyone.

Ergonomics is a very important key mechanism in this game, mainly used to determine the game's rating. For example, each player's performance and the skill system they exhibit in the game are completely different. Each player's performance may affect future reward distribution. When performing exceptionally well in the game, one can obtain higher reward mechanisms. However, if the performance is average or very poor, then relatively lower scores will be obtained.

Using this mechanism, the scoring process is divided into several different stages, among which the variant effect can be considered the highest scoring stage. When a player achieves over 30,000 points with their outstanding performance, they can easily obtain higher effects. This score is a comprehensive evaluation combining various aspects of each player, such as resource competition and the number of enemy kills, etc. The next level down from this is the enhanced effect, where players' scores are relatively high, but it is still difficult to easily obtain the highest rewards.

In fact, there are many factors affecting the score in this mechanism. For example, each player faces various kill tasks, and after each kill, they can earn a corresponding base score. Successfully killing more than 20 people allows all the points to stack up, thus increasing their score value. Additionally, in terms of resource competition, if one successfully occupies 5 resource points, they can also receive an integral reward of 5,000 points.

I believe that after reading these introductions, many people have a better understanding of the ergonomics in Calabash. In this game, the ergonomic mechanism is very important, as it relates to the future outcomes and strength demonstrations of each player. Besides its diverse mechanisms, the game also presents different gameplay styles. For instance, in free-for-all and attack-defense modes, you need to collaborate with other friends, demonstrating a high sense of teamwork to win easily. From the perspective of visuals and scene modeling, the game is very detailed, providing a strong visual impact to players.