The Supernatural Action Team Monster Club is a brand new gameplay updated on August 7th. Here, there are mysterious card tables, spooky monsters, and unknown card decks. Since it's a new gameplay, many players are still unclear about how to play. Don't worry; this article will introduce the rules of the game to help everyone get a head start and achieve better results in this gameplay.

Firstly, each round's card pool contains 20 cards, including 2 wild cards, 6 star cards, 6 moon cards, and 6 sun cards. Each round, the system randomly selects a theme card for that round, such as sun, moon, or stars. Each player is dealt 5 random cards, which may include a wild card.

During the playing phase, you need to play your hand. You can play any card freely since others cannot see the theme of your cards, meaning you don't necessarily have to play the "theme card" of the current round. However, you might be questioned. When it's your turn, you can also doubt whether the previous player played the theme card.

If you choose to challenge by calling for a "card reveal," and if the reveal is successful (meaning the other player did not play the correct card), they will face a penalty. If, however, the other player did play the theme card or a wild card, then you will receive the penalty. During the penalty phase, everyone faces the merciless firing of a frog pistol, but the pistol only has one bullet, meaning there's a one in six chance of being hit and eliminated, entirely based on luck.

Finally, the condition for winning this gameplay is quite simple: it's all about who remains until the end. In short, this is a dual test of psychology and courage. Has the opponent really played the theme card? Should you call them out this turn? Does the pistol have a bullet? These factors become key to victory.

This concludes the introduction to the gameplay of the Supernatural Action Team Monster Club. This gameplay requires bold guesses and cautious actions. Players interested in understanding the rules clearly can now enter the game and try it out, engaging in a psychological and courageous contest.