Players in the game can use many skills to assist in combat. These skills play a very important role in aiming and dealing damage, so they are an important part of the game. Today, I will talk about what skills are available in the game. For new players, they may overlook the significant impact these skills have, so they do not fully utilize them in battles. After reading my introduction below, it will become clear.

The skills in the game system are divided into three categories: basic skills, aiming skills, and movement skills. Among them, only one aiming skill and one movement skill can be carried at a time. I will introduce the aiming skills first. There are mainly three aiming skills: sniper scope, rough aiming, and rangefinder. The sniper scope is the top choice for beginners. After equipping it, a line indicating the farthest target's precise hit will be displayed on the power bar, making it very convenient to follow this line when casting. Rough aiming is a more advanced type of skill. After equipping it, a line indicating the farthest target's precise hit under no wind condition will be displayed on the power bar.

The last one, the rangefinder, is a must for experts, as it displays the distance between the target and oneself on the field. Since there is no aiming assistance, hitting targets becomes harder, greatly testing one's skill. However, both the rangefinder and rough aiming provide PvP final damage reduction and increase, making them essential skills for PK. There are also three movement skills: airplane, maglev, and anchor jump. The effect of the airplane is that after using it, firing is not restricted by weapon angle, and you are teleported to the attack landing point of the current round. Maglev allows the character, after using it, to ignore terrain and move in any direction; clicking the fire button ends maglev and initiates landing.

The effect of anchor jump is to launch a grappling hook in the aiming direction, pulling yourself to the hit position upon hitting the terrain. There is no distinction between expert and beginner for these three; everyone can choose based on different combat styles. Basic skills are further divided into active and passive. Active skills mainly include guidance, freeze, purify, group heal, and stealth. Passive skills include stabilizer, first-aid kit, wide-angle lens, ammo box, and sniper scope. You can carry one active skill plus two passives, with the main choice depending on different styles.

Now, everyone should have a clear understanding of what skills are available in the game. You can determine which skills to carry based on your operating habits and the weapons you choose. Skills can be set up in various different schemes, and it is very convenient to switch between them as needed. Different skill combinations also demonstrate the player's control over the game.