Today, I will introduce to you a rather special defensive tower, the Artillery Squad, in Kingdom Rush Vengeance. Since this is part of the expansion content, not many people are familiar with it. Let's take a look at how strong the Artillery Squad is in Kingdom Rush Vengeance. Understanding more about defensive towers is crucial for arranging your lineup in the game, which is key to continuously stopping enemy attacks.

The Artillery Squad is unlocked through the Deadly Dangers DLC. This defensive tower features skilled shooters who have unparalleled team spirit and come from the north to support the alliance, playing a very effective role on the battlefield. As a newly introduced barracks unit, it's essential to understand it thoroughly. In terms of basic attributes, it initially has two members, can attack flying units, and resembles a ranged unit. It moves relatively fast but has low health, so care must be taken to avoid close-range attacks by enemies.

The two skills possessed by the Artillery Squad are Squad Expansion and Incendiary Rounds. Squad Expansion allows the squad to add a third artillery member, while Incendiary Rounds fires an explosive shell dealing 20~28 damage and causing 24 burn damage per second to enemies within the area for 2 seconds. As the level increases, the number of additional artillery members provided by Squad Expansion also increases, and the damage dealt by Incendiary Rounds and the subsequent burn damage significantly increase. Therefore, this is a defensive tower that should be prioritized for upgrades, as the advantages after upgrading are very clear. The Artillery Squad can effectively strike enemies from a distance, relying on its excellent area damage and burning effect to efficiently clear out groups of small monsters. Because of its advantage in damaging air units, it plays a crucial role in the defense line as a long-range attacker and area-of-effect damage dealer.

In practice, to better leverage the strengths of the Artillery Squad, you can choose to pair it with defensive towers like the Triple Cannon or Necromancer, or heroes such as Kratos or Bohnhardt. Pairing with the Triple Cannon utilizes its physical area damage to clear out small monsters. When paired with the Necromancer, the summoned skeletons help intercept enemies, allowing the Artillery Squad to provide continuous area damage after the Necromancer intercepts the enemies. Both Kratos and Bohnhardt are heroes with strong area control and area damage capabilities.

I believe you now have a clearer understanding of the strength of the Artillery Squad in Kingdom Rush Vengeance. As long as you can match it with suitable defensive towers and heroes, the area damage output provided by the Artillery Squad will be outstanding. This is a powerful defensive tower that helps quickly clear out enemies in many levels, so make sure to utilize it effectively.