One of the reasons people love playing the Kingdom Rush series is the tower combination, and in Kingdom Rush 5, players will encounter various towers with different functions and enjoy the strategic tower defense gameplay it brings. So, how should you combine the towers in Kingdom Rush 5? A comprehensive guide to tower combinations in Kingdom Rush 5 has been prepared, offering 3 very practical methods. Let's take a look.

1. Triple Cannon + Royal Archer + Hall of Paladins
This is a very practical early-game combination. The Triple Cannon serves as the main damage-dealing tower, while the Royal Archer supplements the damage, and the Hall of Paladins intercepts enemies. The overall lineup is very versatile, and the damage output is high, allowing for easy handling of even later stages. At the beginning, you can first build a max-level Royal Archer to defend the first wave, then place the Triple Cannon at key positions, ensuring it covers as many routes as possible to guarantee maximum effectiveness. If the pressure from enemy waves is high, you can add a Hall of Paladins to summon knights to intercept the waves, making it easier for the Triple Cannon and Royal Archer to deal damage.

2. Dune Sentry + Spectral Wraith + Other High-Damage Towers
The Dune Sentry can gain additional gold by upgrading the Bounty Hunter skill. Combined with the teleportation ability of the Spectral Wraith, the Dune Sentry can move between multiple fronts, frequently triggering the Bounty Hunter effect to earn more building funds. Although this combination leans towards a more entertaining playstyle, its overall strength is not low, especially when paired with other high-damage towers. The abundant funds ensure the strength of the defense line in the later stages, making it easier to complete the challenges. In practice, building four to five Dune Sentries for gold generation is sufficient, and only two or so Spectral Wraiths are needed, with the remaining funds used for high-damage towers.

3. Trickster Mage + Spectral Wraith
The Spectral Wraith's ability to swap places, combined with the high damage of the Trickster Mage, makes the entire defense line both powerful and highly flexible. Especially when the defense line is well-constructed and the player operates appropriately, these two towers can form a complete defense without needing any other towers. When using them, you can use the Spectral Wraith to hold off the initial waves in the early stages, then build several Trickster Mages behind and upgrade them fully. In the mid to late game, use the Spectral Wraith's swapping ability to move the Trickster Mages to where they are needed, making it easy to clear most levels.

This concludes the comprehensive guide to tower combinations in Kingdom Rush 5. The game offers flexible tower combinations, and there is no set formula. Players can adjust their strategies based on the enemy situation in each level, truly achieving invincibility in battle.