Today, I'm going to introduce what the Arcaea constant table is. The constant table is a key system used to quantitatively measure the difficulty of songs. It provides players with a clear and intuitive reference standard for understanding and selecting tracks. Each difficulty chart of a song corresponds to a specific constant. For newcomers to the game, the constant table can help them quickly find low-constant songs that match their level, gradually getting familiar with the game operation. Let's take a look together.

The constant table is a core system used to precisely measure the difficulty of songs. Its existence provides players with a clear reference standard for understanding and choosing songs. The constant, as a numerical value quantifying the difficulty of a song, corresponds one-to-one with each difficulty chart of every song. The level of the constant directly reflects the requirement of the chart on the player's operational skills and sense of rhythm. The higher the number, the greater the complexity and challenge of the chart, requiring players to have more proficient operational abilities to complete the challenge successfully. For players, the role of the constant table is very significant. Players can use the constant table to quickly filter out songs with lower constants, starting from basic difficulties, gradually getting familiar with the game operations, cultivating the ability to grasp the rhythm, and avoiding frustration caused by challenging too high a difficulty at the beginning.

In Arcaea, there is a clear correspondence between the constants and the multiple difficulty levels set in the game. Different difficulty levels correspond to different ranges of constant intervals. The charts of the basic difficulty level usually have constants in a lower range, suitable for beginners. As the difficulty level increases, the lower and upper limits of the constants will also increase accordingly. The constants of high-difficulty level charts are often in a higher range, and generally, there is no overlap in the constant ranges between different difficulty levels. This clear correspondence allows players to quickly judge the approximate challenge level of a song based on their understanding of the difficulty levels.

The content of the constant table is very comprehensive, covering all playable songs in the game. Whether it's the tracks that come with the game initially or new songs added later through version updates, collaboration events, etc., they will all be included in the constant table. In the constant table, each song is listed in order by name, clearly showing the constants corresponding to different difficulty charts of the song. By consulting the constant table, players can intuitively compare the constants of the same difficulty of different songs or different difficulties of the same song, thus reasonably planning their game progress and setting clear goals for priority challenges.

The introduction of what the Arcaea constant table is has been completed. Players' feedback on the difficulty of the songs is also an important reference. When a large number of players report that the constant of a certain song does not match its actual difficulty, the official will conduct an evaluation and make appropriate adjustments. Additionally, whenever new songs are added to the game, the constant table will promptly add new entries and assign reasonable constants based on the actual difficulty of the new song charts.