How is Phoenix in Meet Dragon 2? Although Phoenix is not the main force of output, it is indeed an important support in the early stages, with a prominent support effect. It has a significant overall buff for the team. Many friends may not know the skill and playstyle of this character. Next, let's introduce it in detail. After reading the explanation, you should have a further understanding of its strength and gameplay.

Let's first look at its stat panel: Attack 2986, Armor 1194, Defense 1194, HP 129800. The most notable aspect is its survivability. Although the numbers on the panel are not particularly outstanding, they are actually quite balanced, making it a relatively well-rounded character.

Skill 1 "Cycle of Power": After using the skill, it chants for 5 seconds. In the first 3 seconds, it is immune to control effects. Every second, it releases a holy light that continuously heals the ally with the lowest HP. The healing effect is equivalent to 2.5% of its maximum HP, plus 0.9% of the enemy's maximum HP. Skill 2 "Holy Light": Heals the ally with the lowest HP. The healing amount is equal to 6.4% of Phoenix's maximum HP, plus 2.6% of the enemy's maximum HP.

Skill 3 "Phoenix Feather": Increases the defense of one ally by 30%, which lasts for 7 seconds. This effect will prioritize the front 4 rows. Skill 4 "Burning": After using any skill, if the ally with the lowest current HP has less than 60% HP, it will be healed. The healing effect is equivalent to 2.6% of its maximum HP.

From the skill effects, it can be seen that Skill 3 ensures its attack and survivability, while Skills 1 and 2 provide a considerable amount of healing, ensuring the overall survivability of the team. You can equip it with the exclusive equipment Phoenix Feather, which increases the healing effect and boosts the defense of all allies.

Everyone should now understand the skills and playstyle of Phoenix in Meet Dragon 2. As a support character, although it cannot be used as the main output, its healing and ability to protect teammates are very good. It allows other units in the team to fight more sustainably, making it highly practical in the early stages.