In the gaming world, Star痕共鸣 (Star Mark Resonance) has sparked a unique trend with its core philosophy of meaningless yet pure and joyful character development. After its debut, it successfully attracted countless players with its distinctive class design and highly flexible character development gameplay. This guide on the overview of beginner class choices in Star Mark Resonance is aimed at helping new players get up to speed quickly. The most important point here is how to choose a class in the game, which is precisely where new players often find themselves in a dilemma.

The class system in Star Mark Resonance is highly innovative and flexible, without traditional binding restrictions. Changing weapons equates to switching classes. Even within the same major class framework, although skills can be shared, their advancement paths and upgrade directions are vastly different. Therefore, players must carefully determine their class advancement direction before proceeding with skill upgrades and advancements.

Firstly, let's introduce the Iai Sword class, which offers stable and solid output, coupled with impressive burst damage. Its operational adaptability is extremely strong, making it easy for both newbies and veteran players to master. The Ray Wizard class excels with its high burst damage and powerful crowd control, enabling efficient enemy clearance in battles. The Gunner class cleverly balances output and flexibility, especially excelling in single-target damage. The Guitar Healer, as the core support role in the team, provides significant buffs, greatly enhancing the entire team's combat effectiveness.

The next tier of classes also has their own highlights, though they are slightly weaker overall compared to the previous tier. For example, the Healing Healer has considerable healing capacity but is less versatile or beneficial to the team compared to the Guitar Healer. The Eagle Archer class relies heavily on specific environmental factors, such as advantageous terrain for ranged attacks, to fully utilize its power. The Shield Tank focuses on defense and is less prioritized in purely offensive scenarios. Although the Ice Lance Mage excels in single-target damage, it lacks the versatility of the Ray Wizard.

The next tier of classes has more noticeable limitations and weaknesses. For instance, the Wolf Archer class has unstable output, the Heavy Gunner class struggles with single-target damage due to its cumbersome nature, the Great Blade Tank is less effective in maintaining aggro compared to the Shield Knight, the Moon Blade class has high operational difficulty but low actual returns, and the Punishing Healer has severely inadequate healing, only being marginally useful in extremely specific situations.

Further exploring the characteristics of each class, you will find that, for example, the Great Blade Guardian belongs to the Guardian class, with the main build being the Rock Shield. It shares the tanking responsibilities with the Shield Knight, though their roles differ. The Great Blade Guardian plays a unique role in gathering enemies, working synergistically with damage dealers to significantly increase clearing efficiency, making it a monster-clearing machine. However, its tool-like attributes mean it has limited output, unable to deal mindless high damage like pure damage dealers. The Azure Knight, as a melee damage dealer, primarily uses the Heavy Armor build, performing rather averagely without any standout features. Its output is mediocre, making it difficult to stand out among the many exciting classes, and it is not very popular among players. Additionally, its operation is somewhat challenging, and it has low demand in dungeons, leading to a bleak employment outlook. Therefore, players should be particularly cautious when choosing the Azure Knight, carefully considering their future development to avoid getting stuck in a developmental bottleneck.

The Shield Knight is another representative of the Guardian class, with the main build being the Protection and Recovery. It is an undisputed tank, capable of skillfully stacking its defenses and self-healing during skill usage, making it extremely durable. In dungeon battles, the Shield Knight is in high demand and is very popular among teammates. Some speedruns even use the classic 4C1T lineup, where the Shield Knight is indispensable compared to healers.

However, its output is relatively weak, with a significant gap compared to pure damage dealers. In dungeons, it mainly focuses on attracting enemy aggro and protecting teammates. The Sharpshooter is a ranged damage dealer, known for its ease of use and low learning curve. It is a typical burst damage class, with the main build being the Falcon Tamer. When critical hits trigger, it can summon a falcon to assist in attacks, enhancing its output. As a ranged damage dealer, the Sharpshooter is not bound by cast times and can provide stable and powerful sustained damage in dungeons. Although its output ceiling is slightly lower than the Ice Mage, its low cultivation cost and high cost-effectiveness make it an excellent choice for new and casual players to quickly boost their combat power, making it an ideal choice for early leveling.

The Forest Speaker, as a support class (commonly known as a healer), primarily uses the Healing build. This class is essential in the team, with high demand and a stable position, often considered the team's favorite. Its skills provide timely and effective healing and various buffs, strongly ensuring the team's survival. However, due to its supportive nature, it may slow down the progress in daily activities and dungeon runs, potentially affecting the overall game progress. Therefore, it is recommended to cultivate this class as a secondary one, while choosing an output class as the primary, to avoid lagging behind due to slow healing rhythms.

The Thunder Shadow Swordsman is a melee attack class, with the main build being the Iai Slash. This class has excellent base stats, seemingly a strong contender, but in actual dungeon combat, its performance is not as impressive. Being a melee class, its output environment is extremely complex, requiring frequent dodging of various mechanisms and traps in dungeons, making it highly challenging to operate. The Thunder Shadow Swordsman is a typical class where practical performance falls short of theoretical testing results, better suited for hardcore players who enjoy pushing their limits and uncovering its potential. The Ice Mage is a highly regarded magic class, serving as the team's core damage dealer. It has two main builds: Ice Lance and Ray, with the Ray build being the more popular one. The Ice Mage's output is stable and reliable, capable of consistently dealing high damage, especially strong in the early stages of the game. Whether in dungeons or speedruns, it is a top choice for players. However, its cultivation cost is high, requiring a large amount of expensive materials, which may not be friendly to casual players, necessitating a significant financial investment to fully realize its potential.

In summary, the overview of beginner class choices in Star Mark Resonance shows that there are many classes, each with multiple build options. From the detailed introductions above, players can gather valuable information about each class.