In the mobile game Eiser, when building a team, it's important to note that each position carries a unique mission and value. In the sharing of the zero-kron lineup in Eiser, you can see that the basic composition of the lineup follows a strict yet flexible and versatile pattern. If you don't know which characters to use in the lineup or what roles need to be filled, then today's introduction should be quite useful. Here, we will tell you which characters are needed for a lineup and share some formed lineups.

A lineup in the game must include a core damage dealer, a support character who controls the pace, a survival expert to ensure the team's viability, a sub-DPS providing additional firepower or special functions, and a highly flexible swing position. This swing position can supplement damage when the output is insufficient, and if a debuff type of support has already been chosen, an additional damage booster can be added. When entering battlefields such as the Wisdom Shell dungeon, Abyss dungeon, and Guild dungeon, where five units can fight side by side, players can employ more tactical variations on top of the basic lineup.

For example, dispatching a powerful DPS with a counter-effect based on the enemy's attribute weakness, or adding a damage buffer to amplify the team's output. If there is a looming survival crisis, decisively add a healer or tank to stabilize the rear. For newcomers to the game, there is a low-budget yet practical map-clearing team available, so players who do not want to spend money can use the following several lineups. This zero-kron lineup consists of Gray, Lian, Kaki, and Doris. These four are gifts generously bestowed upon new players, among whom Lian and Gray are considered the golden duo of main and sub-DPS. Kaki skillfully controls the battle rhythm with his pull ability, while Doris shoulders both attack and healing responsibilities.

What is most surprising about the lineup is that Gray’s ultimate can also reduce the defense of enemy groups. The comprehensive configuration gives this squad a long-lasting combat capability, even able to handle five-person dungeons easily, requiring only one more DPS. Once you draw Yang or Kazami Ichiyosho, you can replace Kaki to achieve a leap in combat power. If you are lucky enough to get Senmei, she can replace Doris to optimize the team structure. And when Messiah joins, although there is some overlap with Lian's role, under the same training level and without auxiliary support, Messiah performs better.

As the game progresses, newcomers welcome an upgraded high-end map-clearing lineup. At this point, you can use Lian or Messiah as the core, paired with any healer, the top-tier all-rounder Cross, and the five-star divine support Tiamat. This lineup is considered a graduation-level configuration, making the map-clearing process smoother. However, it is slightly weak against single, high-difficulty bosses, so cultivating a DPS specialized in single-target combat becomes particularly necessary. Talking about the Dot team, it can only be unlocked by drawing Shanya. This team requires one to two Dot teammates to work together, with very low requirements for training, as long as the source equipment's main stats match, you can play freely. However, the current mechanism of the Dot team is not yet perfect, showing a significant gap compared to direct damage teams, and it is recommended to observe carefully before investing.

The high-end team that pursues the ultimate PVE killing experience is none other than the combination led by Messiah. It can be composed of Messiah, Cross, Tiamat, Cororo, and any healer, forming a luxurious four-gold lineup. This is currently the most expensive but also the highest-ceiling dream team. Once assembled, it can sweep through any PVE content. In five-person dungeons, adding a healer completes the ultimate form. Although the high cost is its only drawback, this formidable force can overcome all attribute barriers and dominate the battlefield. Messiah and Cororo dominate the AOE and single-target slaying fields, respectively, with astonishing burst power. The Dragon Mother and the healer ensure survival, and the team can handle auto-battles with ease. Cross, as a top-tier support, comprehensively enhances the team's strength.

When transitioning to the PVP arena, the approach to team building is entirely different, focusing on curbing the opponent's debuff Buffs and actively competing for the advantage of pulling and pushing bars. Hercules stands out as the most suitable five-star DPS for PVP. His curtain skill effectively restricts the performance of the opponent's debuff characters, and he also possesses considerable output and control abilities. Kazami Ichiyosho's bar-pulling can reduce the cooldown time for the entire team, and he can also push individual bars and accelerate the skill cycle, making him one of the most valuable four-star characters. If the output is insufficient, Kazami Ichiyosho can be replaced with Cross or Messiah to enhance firepower.

Regarding the sharing of the zero-kron lineup in Eiser, not only can you see directly usable lineups, but the editor also introduced the members required for a lineup formation. So, you can also directly insert corresponding characters based on their roles and try updating your team composition.