Cassandra, a newly introduced collaborative character in Return to the Future 1999, exudes an invincible mercenary aura and formidable combat strength, making her a shining new star in this game. Today, I will introduce Cassandra from Return to the Future 1999. She is not only proficient in various weapons, from spears, short swords to bows, but can also adapt flexibly according to different combat needs. On the battlefield, she can exhibit unparalleled power in close combat and accurately take down enemies with long-range sniping, leaving no place for the enemy to hide.

Judging from Cassandra's abilities, her skill design absolutely does not disappoint. Her core ability, "Path of Ares," features a unique wound mechanism. Every time she deals damage to an enemy, it not only inflicts different wound effects on them but also causes additional trauma. More importantly, this skill allows her to enhance the spell damage effect of the entire team, making her not just a monster in terms of output, but also a support role capable of providing powerful buffs. When fighting alongside her teammates, each different wound on every enemy becomes an opportunity for her to deal more damage, as each attack repeatedly releases kick effects, truly becoming a nightmare for the enemies.

Speaking of her support skills, "Ares" is also a crucial element that cannot be overlooked. This skill not only boosts the team's critical hit damage but also imposes a "Mortal Wound" effect on the enemy. More interestingly, this "Mortal Wound" mechanism, combined with the "Assassination" effect, allows Cassandra to increase her output damage based on the skill gap between her and the enemy. When paired well with teammates, such as Ezio and Alexios, who have assassination skills, Cassandra can fully leverage her strengths, further enhancing the overall team's damage output efficiency.

Even more impressive is her ultimate move - "Rapid Assassination." This skill makes Cassandra as swift as a gale on the battlefield, allowing her to not only throw spears at enemies from a distance but also instantly move next to the enemy, using a dagger for consecutive attacks, directly causing devastating damage. The most exciting part is that Cassandra's ultimate move is not limited to just one use; she can gain extra energy through the "Rapid Assassination" state, enabling her to launch this skill again, dealing even more damage to the enemy. Moreover, once a teammate triggers the "Assassination" skill and uses their ultimate, Cassandra herself will quickly regain energy, accelerating her ultimate cycle speed. As a result, Cassandra's ultimate can almost be continuously unleashed in battle, giving the enemy no room to breathe.

The above is the introduction to Cassandra in Return to the Future 1999. Cassandra's addition brings more strategic depth to the battles in Return to the Future 1999. She excels in both output and providing strong support to her teammates, whether it's striking down enemy damage or accelerating the rotation of skills, she does it all perfectly.