In the game Wind Knight, it takes some time to gain a deep understanding of the characteristics and skills of each class, as experiencing the various styles of each class is not simple. Therefore, today we will comprehensively analyze the unique aspects of each class in the current version. We will also discuss the skill mechanisms and practical application strategies for each class, as there are many players now, so there are many choices when it comes to class styles.

Let's start with the Knight and Warrior, which can be considered all-rounder classes. They can almost adapt to any combination of skills, possessing both physical attack and magical cultivation. Whether it's a strength-oriented aggressive route or a wisdom-focused magic style, they can handle it easily. However, in the competition for banned positions, compared to other classes, their scarcity is slightly more prominent. Fortunately, the current version has a powerful 180-ban rule that largely compensates for this disadvantage, allowing players to unlock their desired skills and freely combine tactical systems as they wish.

Although the Warrior may feel a bit cramped in close combat due to its short range, it has a divine skill that increases movement speed, making the control feel smooth and fluid, with minimal restrictions on skill release, allowing for free movement. The Knight, on the other hand, is known for its versatility, especially the Poison Knight branch, which is highly favored. Although the early stages, when resources and equipment are scarce, can be challenging, once fully developed, its power cannot be underestimated, mainly relying on the support of holy artifacts to maximize its effectiveness.

There's also the Slayer, known as Scythe Girl, who has a distinct and unique class setting, unable to learn any skills with magical attributes. This characteristic, while seemingly a limitation, actually hides a secret. In terms of ban position management, players can directly ignore those already unlocked skills with magic tags, effectively saving valuable ban position resources. In actual operation, her striking feel is top-notch. Although she misses out on the dazzling effects brought by magic skills, after quickly leveling up through watching ads, she can maximize her advantages. The experience of mowing down monsters is something many players enjoy.

The Sharpshooter, as a representative of long-range output, also has unique class characteristics. Its inability to acquire melee tag and main skill tag skills means it must take a different path. After the game progresses past level 30, it is strongly recommended to focus on summoning as the core playstyle. Compared to other classes, the Sharpshooter's control feel is unique, especially with its two-stage dodge displacement ability, paired with a powerful shotgun weapon, instantly becoming the center of attention on the battlefield. This design greatly optimizes the new player's control experience, and the two-stage dodge mechanism effectively solves the problem of poor control feel due to unfamiliarity with the operations when first entering the game, allowing players to get up to speed quickly.

The Mage, also known as the Sorcerer or jokingly called the "elementary school student," strictly adheres to its class positioning, being prohibited from acquiring skills with melee and physical tags. This means that in combat, he needs to rely on precise movement and powerful spells to engage the enemy, rather than going head-to-head. However, the Mage class has very high requirements for mana management, and frequent spell casting can easily lead to an empty mana bar. Therefore, for pure beginners, if not extremely confident in their control, rashly choosing the Mage may face significant challenges. It is suggested to start with other easier-to-handle classes first.

The Mercenary, whose image is like a kind and honest Santa Claus, wields a mighty greatsword. His skill acquisition range is limited to melee attack skills, and his core gameplay revolves around triggering counterattack mechanics. In battle, pressing the dodge button accurately can enter an invincible state and continue to deal damage. However, this severely tests the player's operational skills and reaction speed. Since some skills cannot be parried and the dodge cooldown is relatively short, players need to repeatedly practice and memorize the skill characteristics to perform smooth and efficient combos. But the initial practice process may take some time.

The Hunter, or Archer, perfectly fits the image of a long-range projectile user, able to only obtain throwing-type skills. It's worth noting that the Hunter's dodge direction is a backward step, which can easily cause misoperation for new players, placing themselves in danger before even attacking the monster. However, it is precisely this high difficulty requirement that gives the Hunter a high degree of观赏性与竞技性,熟练的玩家能够凭借精湛的操作精准射击敌人要害,但由于操作门槛较高,不建议新手在前期尝试。

Now, you should have your own understanding of which class is the most powerful in Wind Knight. If you are a new player just starting the game, choosing the Knight class is the most comfortable way to begin, and it is also the class I recommend for newcomers to try.
请注意,最后一段中的“观赏性与竞技性”没有翻译。以下是完整的翻译:
The Hunter, or Archer, perfectly fits the image of a long-range projectile user, able to only obtain throwing-type skills. It's worth noting that the Hunter's dodge direction is a backward step, which can easily cause misoperation for new players, placing themselves in danger before even attacking the monster. However, it is precisely this high difficulty requirement that gives the Hunter a high degree of spectacle and competitiveness. Skilled players can use their proficient operations to accurately shoot at the enemy's vital points. However, due to the high operational threshold, it is not recommended for beginners to try in the early stages.

Now, you should have your own understanding of which class is the most powerful in Wind Knight. If you are a new player just starting the game, choosing the Knight class is the most comfortable way to begin, and it is also the class I recommend for newcomers to try.