All-Star Awakening, as a mobile game adapted from the classic King of Fighters IP, features a large number of characters familiar to players and many classic battle modes. The various mission-based PKs held regularly by the game get players' blood pumping. Today, let's talk about how to quickly clear the All-Star Awakening Peak Trial. If you are also a new player, come and check out the content of this article to unlock more interesting challenge ideas.

Currently, I would recommend three team lineups.
The first team lineup is built with Whip, Chris, Hiederman, and Awakened Leona, forming an army. This combination can achieve high-speed operation once the connection ability is activated at the start of the fight, and through frequent skill releases, it achieves direct firepower suppression. The normal attack "Moonlight Saw" can directly inflict 100% physical damage on a single enemy. After unlocking the three-star skill "Innocent Blood," if successfully triggered, it immediately restores 100 rage points, and Leona's damage can be increased by 5%, achieving a three-layer stack that lasts throughout the entire battle.

The second team uses Vice and K' as a dual-core system, which can deal double damage to enemies. At the start, you can use Kyo Kusanagi with Orochi Nagi to quickly lower the group's health and add a burning effect, causing 1.5% max HP damage per second. Then, use Death Claw to quickly lock onto the target; upon successful locking, it can reduce the enemy's health to 40%, triggering a 300% critical hit, followed by consecutive slashes for pursuit. Additionally, using K''s Shield Break, you can successfully swing the Five Light Slash, delivering high-energy chops to the front-line enemies.

The third team mode, which I call the Abnormal Team, is excellent for strategy enthusiasts. In the game, with Geese, Ryo, and Leopold as the core roles, you can directly use Geese to open the match and complete the mark stacking, achieving high output. At this point, the mark effect can reduce the enemy's defense by 8%, with a maximum of three layers. After stacking, send Ryo in, connecting with the Heaven and Earth Supremacy Fist, which can paralyze the enemy for 2 seconds.
If the overall output of the player is average, the main core of the team should then switch to Leopold, using its Shadow Light Ball effect, which can quickly detonate marks in a short time, initiating high-efficiency damage that ignores defense, with considerable output value, posing a significant threat to the enemy. Switching back to Ryo, still using the paralysis effect, often results in a very good battle outcome.

For now, I will share these team pairing methods for the All-Star Awakening Peak Trial. In fact, in many high-difficulty battle missions, these three team modes have relatively good advantages. Players can give them a try.