How is Zero Zone's Sid? Sid is a new character to be implemented in version 2.2, a brand new electric-type offensive character, a blue-haired girl riding a hoverboard. The character artwork is indeed very beautiful, with a very fresh design that gives a refreshing feeling. I believe friends are quite curious about this character's skills. Below is a summary of the character's actual skill performance. Interested friends can take a look at her strength analysis together.

The normal attack "Electric Disc Attack" allows for up to four attacks forward when tapping the normal attack button. The third and fourth attacks deal electric damage. When the fourth attack is triggered, if attacked, it can trigger an automatic dodge. When "Electric Energy" exceeds 120 points, holding down the button can directly activate "Mechanical Punch," summoning a mech to perform a charged punch. This punch can trigger a mutual kill effect, causing massive electric damage.

The special move "Curvature Frisbee" throws out a frisbee, drawing a curved trajectory and dealing electric damage; the enhanced special move "Flight Mode" can be activated by holding down the button when energy is sufficient, allowing for quad-directional movement and continuous firing of projectiles to inflict high electric damage on enemies. After the move is activated, it continuously consumes energy. Once 60 points of energy are consumed during one flight, it automatically triggers a full barrage and then automatically follows up with a charged punch.

The combo move "Mechanical Princess Hug," when a combo is triggered, selects the corresponding character to activate, summoning a mech to protect herself before launching bombs and a large number of missiles forward, inflicting massive electric damage on enemies; the ultimate move "Annihilation Mode" enters mech mode, unleashing millions of projectiles on enemies in front, annihilating them. After use, it restores 60 points of electric energy and increases her damage by 50% for 20 seconds.

The core passive "Ace Mech" considers the teammate with the highest attack among offensive members as a "partner," granting 30% of the partner's attack power and 35% critical hit damage. Whenever the partner, as the controlling character, or herself, consumes energy, 0.5 points of electric energy are restored for every 1 point of energy consumed.

Everyone should now have a clear understanding of Sid's skill effects from Zero Zone. As one of the offensive members, her own skill damage is already quite high. If she can make good use of her core passive and team up with a powerful partner, her output power can be further enhanced, achieving a dual strong lineup within a team.