Today, I'm bringing you the content of the shipbuilding gameplay in the Age of Sail SS. As the core carrier, the performance of the ship directly determines the efficiency of navigation, trade income, and combat capability at sea. The shipbuilding gameplay is the key approach to creating ships suitable for different scenarios, from the preparation of materials and blueprints to the planning and selection of ship types, and then to the reasonable distribution of skill resources. Every step in the shipbuilding process affects the overall performance of the final ship, becoming an important foundation for players to navigate the seas and expand their maritime territories. Let's take a look together.

The shipbuilding function needs to be unlocked by advancing through the main storyline. When the main quest progresses to a specific stage and the player has a certain understanding of the basic game mechanics, the interface will open the shipbuilding entry, guiding the player into the ship creation system. This setting provides a natural transition for players to gradually move into the shipbuilding phase, ensuring that players have the basic knowledge necessary to start shipbuilding activities. The preparation of materials and blueprints is a prerequisite for shipbuilding. Basic materials such as wood, canvas, iron, etc., can be obtained through daily task rewards, trading activities, and defeating enemies around the sea or ports. The trade specialties of different ports often include scarce basic materials, and actively participating in inter-port trade can efficiently accumulate these materials. During exploration, defeating pirate ships or enemy forces may also result in the drop of basic materials. Special materials required for high-level shipbuilding can be obtained by completing specific dungeons, participating in port faction missions, or purchasing from the black market.

After defeating specific bosses in hidden dungeons, precious special materials will drop. Establishing a good relationship with port factions and completing their high-difficulty tasks can also earn unique material rewards. Blueprints, as the core basis for shipbuilding, come from dungeon drops, auction house purchases, and mission rewards. Common blueprints are produced by ordinary dungeons, while elite or hidden dungeons have a chance to drop high-level blueprints. The auction house gathers blueprints consigned by players, and paying attention to its dynamics allows for bidding on rare blueprints. Completing main, side, or port faction missions can also earn corresponding blueprint rewards.

Ship type planning should be combined with differences in tech lines and development stages. In the game, ships are divided into Eastern and Western tech lines. The Eastern line focuses on cargo capacity and ease of initial construction, with blueprints easily obtainable from shops, making it suitable for new players to accumulate resources and familiarize themselves with the process. The Western line, as the level increases, shows advantages in speed and combat performance, with great potential in the later stages, but the unlocking and building difficulty is higher in the early stages. You can use 5-6 level basic materials from the Mediterranean region to prioritize building Eastern line ships, quickly forming a fleet for early missions and trade. Later, when 9-10 level materials are acquired, you can build a 10th level merchant ship from the Western line, which has balanced combat and cargo attributes, adapting well to complex marine environments.

The content of the shipbuilding gameplay in the Age of Sail SS has been introduced. Shipbuilding strategies should also be adjusted according to the version environment, understanding changes in ship type attributes and material acquisition difficulty. If the version emphasizes Western line ships, prioritize unlocking popular ship types and build fleets that adapt to the new environment based on version trends.