The game "Lord of Mystery" is about to hit the market, and many players want to know what exactly the divine pathways in the "Lord of Mystery" mobile game are, and whether they have a unique nature. Looking at the entire path to becoming a deity, it's quite complex to summarize, and each character's path to divinity is different. Next, I will use Klein, the Seer, as an example to introduce how to become a deity in the game.

Although the "Lord of Mystery" game has level settings, becoming a deity is not as simple as just leveling up. It requires a massive project that must be precise to characteristics, uniqueness, rituals, and the right timing, location, and people. To become a deity, you first need to complete 10 sequences, from Sequence 9 to Sequence 0, without skipping any step. Here, using the Seer as an example, starting from the Seer, advancing to the Clown, Magician, Faceless, and finally the Fool, there are a total of ten stages.

Next, you need to collect one Uniqueness and three Sequence 1 Extraordinary Characteristics. Uniqueness is only available once in the game, and players need to rely on their own abilities to obtain it, while Extraordinary Characteristics come from the legacies of high-level extraordinary individuals and the Church's treasury. In the "Lord of Mystery" mobile game, these legacies are sold through auctions. Players can bid according to their ability within the guild, and the player with the highest bid at the end of the auction will win.

When a player reaches Sequence 1, at this point, you need the exclusive divine ritual for Sequence 0. Each pathway's divine ritual is unique, and if you fail, you face death or madness. If players choose the Seer in the game, then you will face the Fool's divine ritual, where the player needs to make everyone in the world automatically ignore your existence, then make everyone rediscover you, ultimately causing a cognitive dissonance across the universe.

Players who have achieved the above are now very close to becoming a deity. The final step is to establish anchors to resist the erosion of divinity. These so-called anchors refer to the mortal's recognition, faith, and emotions towards you. If mortals do not recognize your ascension, meaning you lack sufficient anchors, then at the moment of becoming a deity, the player's humanity will be completely covered by divinity, turning into an emotionless and uncontrollable monster.
The introduction to the divine pathways in the "Lord of Mystery" mobile game ends here. From the above content, it's clear that the path to becoming a deity is very difficult, whether it's the progression of sequences or the collection of materials, requiring players to spend a great deal of patience. However, this is precisely what makes the "Lord of Mystery" mobile game so interesting.