In the modern warship mobile game, as versions continue to update, the threat of missiles becomes increasingly complex, and the role of air defense systems in the fleet becomes more important. Today, I will bring you a recommendation for level 3 air defense in Modern Warships, focusing on the strongest level 3 air defense systems in the current version, along with ship type combinations and practical combat techniques, to provide a comprehensive air defense strategy guide. For players who still don't know how to choose level 3 air defense weapons in Modern Warships, let's read on.

Red Flag-16F
In the current version, the Red Flag-16F firmly ranks at the top of long-range air defense systems with its extremely long range of 160 kilometers and an interception rate as high as 85%. It can easily intercept long-range threats, including Dongfeng missiles and Tomahawks, and can simultaneously intercept up to four missiles in one volley, almost building an impregnable outer defense line for the entire formation.

Pantsir-M
In the field of close-range defense, the Pantsir-M system remains the undisputed king. With a DPS of up to 9200 points, it has almost no rivals within a 12-kilometer range. Not only can it handle high-speed missiles and carrier-based aircraft, but it also has a certain probability (about 30%) of intercepting close-range torpedoes, making it a versatile close-range defensive weapon. In actual combat, the Pantsir-M system is particularly suitable for manual operation, allowing players to concentrate firepower to prioritize the elimination of dense bomber formations.

SeaRAM
For players with limited budgets, the SeaRAM air defense system is undoubtedly the best choice. SeaRAM has a moderate interception range and a 62% interception rate against stealth missiles, especially with a low interception cost of just 1800 gold coins per shot, making it the preferred equipment for casual players.

Different warships are suitable for different air defense systems. For all-rounder warships like the Type 055A destroyer, it is recommended to pair 4 sets of Red Flag-16FE with 2 sets of Pantsir-M, providing both long-range interception and close-range defense, ensuring stable air defense for the entire fleet. The Peter the Great cruiser, which focuses on output, can use 3 sets of SeaRAM plus 1 set of CIWS laser to protect itself from being interrupted by enemy fire.

The effectiveness of air defense not only depends on the performance of the system itself but also closely relates to actual operation. Especially in manual air defense, the priority order of intercepting targets is crucial. It is recommended to lock onto "anti-ship missiles first, followed by bombers, then drones, and finally fighters" to maximize interception efficiency and prevent the enemy's missiles from breaking through the defense line at critical moments.

Utilizing terrain is also an important technique in air defense. If you notice that enemy missiles are approaching and your ship's long-range air defense system is insufficient, try sailing your ship near the edge of mountains or islands on the map, positioning the enemy between you and the terrain. This way, the enemy missiles must navigate around the terrain to hit you, delaying their flight time and even forcing them to fly at lower altitudes, making them easier to intercept with your ship's close-range defense systems (such as Pantsir-M, Goalkeeper CIWS, etc.).

This concludes the full introduction of the recommended level 3 air defense in Modern Warships. Air defense systems are not about stacking numbers to win, but rather require flexible application based on the ship's role, enemy tactics, and terrain conditions to truly build a stable and reliable air defense system, helping the fleet achieve victory in the ever-changing battlefield.