Zero, as a new shikigami, is set to officially enter the battlefield after July 18. As a ghost king, she can rely on dual guns and the Gate of Hell for combat. I'm sure everyone is very curious about how this new shikigami will perform on the battlefield. This article will take a look at her abilities and analyze her strength.

Zero's basic attack uses dual guns for shooting. Her trait is that each basic attack fires two ghost flames, also firing ghost flames at up to one enemy around the target. Each successful hit with a skill gains "ghost energy," increasing attack speed. When fully stacked, it enters a frenzy state, where basic attacks directly fire five ghost flames.

Her first skill, "Dual Track Fright," swings her dual guns in an arc, releasing fox soul flames that cause area damage. Her second skill, "Gate of Hell," summons the Gate of Hell in front of her, absorbing bullets and blocking damage. After use, she moves backward.

Her third skill, "Surprise Tale," throws a wolf head soul flame for displacement, causing area damage. Her ultimate skill locks onto an enemy target, causing continuous damage. During its release, the attack has a penetration effect, allowing it to pass through structures for attacking.

Many of Zero's skills come with displacement effects, allowing her to protect herself in intense battles, maneuver flexibly, and maintain a safe distance for dealing damage. Furthermore, by stacking ghost energy, she can enter a frenzy state, greatly increasing her output and mobility, thus helping to deal critical damage.

The analysis of Zero's strength in Onmyoji Arena ends here. As a "ranged" character, Zero is quite good, not only possessing some self-protection capabilities but also being able to deal high damage through stacking buffs. After reading, if you like her, be sure to try her out in the game.