In the modern warship mobile game, the strength ranking of warships is always a point of concern for players. So, which warship is good in the modern warship mobile game? With version updates and adjustments to warship attributes, the main combat vessels in the game have undergone earth-shattering changes. Some ships once considered "jokes" have become gods after being strengthened, while some former dominators have gradually faded due to weakening. Below, we will select some representative ships from various types of warships and analyze them one by one in terms of practical strength, functional characteristics, and tactical ideas, helping players understand the truly powerful warships worth cultivating and investing in the current version.

Arsenal Arsenal Ship
Once a laughingstock among cruisers, it has now turned its fate around in the major balance update, becoming one of the only cruisers to reach T0. It not only boasts 559,000 HP, which is above average for battleships, but also adds two automatic cannons, significantly boosting overall firepower. More importantly, with reduced weapon recoil, increased fire rate, and enhanced accuracy, its main guns and rocket launchers can almost achieve pinpoint strikes in battle, even at long distances, no longer restricted by dispersion. The extremely fast cooldown of 6.3 seconds for the main gun and 7 seconds for the rocket launcher allows the arsenal ship to continuously output up to 780,000 burst damage in a short time.
However, its long hull and average maneuverability make it somewhat cumbersome in close combat, and the weapon layout is not conducive to close-range fighting. Therefore, it is still most suitable for "positioning" tactics. Especially in stalemate situations where both sides are hunkered down, the arsenal ship can effectively strike enemy ships behind obstacles or counter enemy carriers with anti-air missiles. If it attempts to push forward or charge, it is very likely to expose weaknesses and be focused and destroyed by top-tier ships of the version.

Nemesis CV02
The "symbol of status" for legendary players, the only submersible carrier in the game, combining the dual advantages of survival and firepower. In addition to having a complete set of defensive weapons such as rocket launchers, main guns, and self-defense automatic cannons, Nemesis is also equipped with two attack aircraft and one interceptor, along with as many as six plus two air defense systems, giving her extremely powerful suppression in mid-to-close range combat. Paired with the CSN system, her eight 2×4 automatic cannons form an impenetrable wall of firepower, turning any enemy that approaches into scrap metal in an instant.
With the addition of a diving system, Nemesis has truly escaped the awkward situation of traditional carriers being "instantly killed while stationary." Not only can she avoid enemy missiles, but she can also actively change positions to find the best output spots. Although her large size and average maneuverability can lead to difficulties in complex terrain, her overall strength firmly places her at the top of the carrier tier.

Bismarck
After being strengthened in the version, Bismarck is no longer just a "support role." She now possesses rapid reloading, high burst firepower, and excellent repositioning ability, making her a strong representative of battleships in the current version. Her single round can deal 250,000 forced damage, coupled with an extremely short reload time of 8.79 seconds, allowing her to fire two rounds of main guns before the enemy can react, with a very fast pace. As a representative of German warships, Bismarck's maneuverability is also quite impressive, and with flexible positioning, she can suppress most frontal enemies.
However, Bismarck's weaknesses are also quite apparent. First, the gun layout is not ideal, with front and rear distribution, leading to low efficiency in cover-based combat. Her HP is also relatively low among battleships, making it difficult to withstand sustained focus fire. Additionally, her anti-submarine and anti-missile capabilities are weak, making her struggle against torpedo swarms or air raids. Therefore, when facing high-burst units like Richelieu and Musashi, it is necessary to carefully handle her position and fully utilize her maneuverability to avoid fire.

Fletcher
As a representative of the 2025 era of stat inflation, her burst power and suppression far exceed the traditional destroyer category. Her 24-knot top speed, combined with three free main guns and two rocket launchers, gives Fletcher damage output capabilities comparable to those of a battleship. If paired with MARK71 main guns and TRG230 rocket launchers, she can easily deal over 180,000 damage in a single round, and even repel battleships in head-on duels.
More impressively, Fletcher's main guns can fully reload within 12 seconds, and with a shotgun, she is almost invincible in close-range combat. However, her main weakness lies in the weapon layout, with two of the three main guns being rear-mounted, limiting her firepower release efficiency behind cover. Therefore, in actual combat, it is essential to fully utilize her maneuverability and speed advantages, actively seeking open vantage points to strike enemies and avoid being cornered in cover.

About which warship is good in the modern warship mobile game, we'll conclude here. The powerful warships in the current version are diverse. The Arsenal Arsenal Ship, with firepower comparable to a battleship, has risen to the pinnacle of cruisers. Nemesis holds the T0 position among carriers with its unique diving mechanism and powerful self-defense system. Bismarck dominates the battleship battlefield with a different style, with a swift pace. Fletcher has broken through the original ceiling of destroyers.