In the game Code Bang Bang, the Nightwalker's professions are divided into Protection, Healing, Assassination, and Annihilation. Each role has its unique battlefield positioning. So, which Nightwalker in Code Bang Bang is worth cultivating? The game's combat requires a four-person team, so every type of Nightwalker is indispensable. Today, I will provide recommendations for cultivating Nightwalkers based on their professions.

[Protection Profession]
Tyrant
The absolute top-tier shield T in the current version, with almost no weaknesses in actual combat. Equipped with a 50% health recovery set, it can even clear mid to low-pressure stages without a healer, making it suitable for any team not planning to bring a healer. If you happen to draw him, you can build your core lineup around him. As long as it's not an "all-in" team, Tyrant can steadily withstand the entire enemy firepower, making him the most resource-worthy protection character.

Puppeteer
As another six-star shield, Puppeteer, although not as hardcore as Tyrant, can independently hold the defense line with both self-reduction and team reduction. His stats and practical abilities are top-notch, making him suitable to pair with high-utility characters like White Scythe. You can think of him as a "less hard but more flexible" alternative, and he works perfectly fine on his own.

Phantom
Although just a five-star, Phantom is one of the solutions for the "all-in" high-pressure team's shield position, serving as a mainstay shield card for common teams. Her full-team shield effect can alleviate the healer's pressure, but her own resistance is slightly weaker, making her shields easy to break. She is suitable to be paired with high-healing or shield-stacking sets to compensate for her shortcomings. She is very practical as a transitional shield or in lower-tier combinations.

[Healing Profession]
East West North South
Currently recognized as one of the strongest healers, whether it's healing amount, frequency, or skill form, there's nothing to criticize. Suitable for all pressure environments. Can both take hits and save, truly a six-star healing queen.

Ticker
As a five-star group healer, Ticker focuses on the "excess healing" mechanism, performing exceptionally well in high-level or strong-shielded teams. The ultimate skill only requires 80 energy, with a very fast cooldown, making it suitable for fast-paced battles. The downside is that the initial healing amount is relatively low, and at lower levels, it might struggle to keep up with the team's HP loss, recommending pairing with healing-boosting sets to improve overall healing efficiency.

[Assassination Profession]
Red Glove
Focuses on backline elimination and ultimate skill clearance. The skill mechanism fits well, with astonishing burst damage, making it the absolute core C in the "back-and-forth" system, highly efficient in clearing enemy healers. As long as the level keeps up, it can truly clean up and harvest in mid to late-game battles, being the most worthwhile assassin character to cultivate.

White Scythe
White Scythe is the core output of the attack-reduction system, with significant attack-reduction effects and substantial damage values, making it a "comfortable to use" high-intensity character. The only drawback is the longer wind-up and slower actions, which may affect performance in multi-layered terrains or high-interference scenarios.

Wild Wolf
As a sustained-damage assassin, Wild Wolf cannot be ignored. His talent provides some self-healing ability, and he also has a displacement skill, which can help relieve front-line pressure. Although his ultimate skill is a bit complex and has a higher chance of missing, with manual operation or proper team composition, he remains a very viable option in the bleeding system.

[Annihilation Profession]
Flame Candle
A representative character for continuous burn damage, different from the "slow grind" of bleeding-type characters, Flame Candle can stack faster and cover a larger area, becoming stronger as the battle progresses. The only issue is the high energy cost of the ultimate skill, which can easily clash with other skills or be wasted, requiring suitable sets to optimize the cycle. Being rather fragile, it is also recommended to place her in a safer position for protection.

This concludes the guide on which Nightwalker in Code Bang Bang is worth cultivating. In the early game, resources are limited, and the number of drawn characters is few, often leaving you with "use what you have." Getting to know which Nightwalkers have high cultivation value in advance can help save resources. I hope this guide provides some useful references for choosing Nightwalkers to cultivate.