Finger Sea Illusions play a crucial role in battles, with unique abilities and different lineup pairing strategies. Understanding their capabilities can effectively help us utilize them in actual combat to achieve victory. So, what are these illusions? This post will introduce and share them one by one, leading everyone to understand their abilities better, and to journey alongside the illusions for mutual growth.

1. Erlang Shen
Erlang Shen focuses on group damage and control. His basic attack targets a single enemy, dealing 80% damage. There's a 25% chance to inflict a stun that prevents movement upon hitting the target. If the stun is successfully applied, his action value increases by 10%. His turn skill attacks all enemies, causing 60% damage, with a 25% chance of inflicting stun, and he gains an immediate 20% action value. His energy skill targets one enemy, dealing 160% damage, with an additional 30% defense penetration. If the target is stunned, asleep, or charmed, the penetration increases to 50%. Successfully killing the target resets the cooldown of this skill.

2. Nezha
Nezha has strong single-target burst damage. His basic attack deals 50% damage to a single target, with the output increasing based on the percentage of HP lost. If he carries a buff before attacking, the target changes to all enemies. His passive skill "Spirit Pearl" grants him 1 round of invincibility when taking lethal damage, and the next use of "Demon Subjugation" does not consume energy. "Demon Subjugation" deals 160% damage to one enemy, with every 10% HP loss increasing damage by 4%, and after attacking, his attack power increases by 35%, with a 50% chance to silence the target, preventing them from using skills.

3. Zhong Kui
Zhong Kui's basic attack deals 75% damage. When enhanced, it adds 25% defense penetration and raises critical hit rate by 35%. His passive skill at the start of battle gives him 3 rounds of charging, increasing both attack and defense by 25%. When he suffers a critical hit, he counterattacks with the enhanced basic attack. If teammates suffer a critical hit but he doesn't, he immediately performs a counterattack. His "Ghost Extermination Hundred Slash" deals 80% damage to all enemies, with a 50% chance to reduce their defense for 2 rounds, and increase his own attack by 35%.

4. Victorious Fighting Buddha
His basic attack deals 60% damage to the target and heals himself, restoring 5% of his maximum HP. If he carries "Heavenly Fate," he performs an extra attack, dealing 30% damage and healing himself. His passive skill, when not carrying "Heavenly Fate," has a 50% chance to cleanse one negative effect at the start of each round, gaining 1 spirit point until reaching 5 points, which cleanses all negative effects, grants "Heavenly Fate," and boosts action value by 50%. If carrying "Heavenly Fate," he consumes 1 spirit point at the start of each round to cleanse one negative effect and recover 15% HP. His "Pillar Holding the Sky" attacks one enemy, removing two buffs from them. If this skill directly kills the target, he gains 1 spirit point and has a 30% chance to gain an extra turn, randomly reviving a teammate.

5. Beidi
Beidi's basic attack deals 60% damage to the enemy, with a 60% chance to inflict a 2-round heal block. His "Thousand Cuts" attacks a whole row of enemies, dealing 100% damage, while also increasing his speed by 25% and attack by 35%. His "Sword Shadow" deals 160% damage to a single enemy, with an added 30% defense penetration.

6. Black Wuchang
Black Wuchang's basic attack deals 60% damage to the target. His passive skill, after an enemy uses a non-attack skill, deals 120% damage to a random enemy, reduces 1 cooldown round, and purifies two of his own negative effects. His energy skill "Life Seizing" deals 160% damage to a single enemy, granting him 2 rounds of increased defense and a shield.
7. Lü Dongbin
Lü Dongbin's basic attack, after dealing 60 damage to a single enemy, grants him 1 spirit point. His "Endless Sword Intent" permanently increases his critical hit rate by 3% after each attack, stacking up to 10 times. His "Miles of Cold Light" requires 5 spirit points to use, then attacks a single enemy, dealing 160% damage, and boosts his action value by 20%.

Due to space limitations, we'll stop here with the introduction to Finger Sea Illusions. After understanding the skill effects of the characters shared above, beginners should focus on cultivating them and building suitable lineups to fully utilize the potential of the illusions.