The team competition mode (team battle) of Far Light 84 is one of the game modes that most tests team coordination, supporting 2-4 player teams in confrontations. Victory or defeat depends on the number of kills, tactical execution, and resource allocation. Here are some tips for playing the team battle mode in Far Light 84. The team battle mode is divided into several stages, and as players level up, they can unlock advanced gameplay such as treasure hunting and warm-up. This article will detail the lineup combinations and gameplay details of the team battle mode.

Lineup combination is the foundation of the team battle mode, and it is recommended to use the combination of Witch + Ember + Maggie + Momoi. The Witch is responsible for close combat control, using the "Black Hole" skill to block enemy movements, while Ember's smoke bombs can disrupt the enemy's field of vision, creating opportunities for surprise attacks. Maggie, as a high-burst melee damage dealer, can quickly eliminate low-health enemies, and Momoi provides continuous healing and shields to ensure the team's sustainability. If the team consists of only 2-3 players, Momoi can be omitted, and instead, two assaulters (such as Maggie + Kaidou) can be used to enhance firepower suppression, but this requires more reliance on tactics to avoid damage.

The key at the beginning of the match is to quickly seize advantageous terrain, such as the high ground in Sunset City or the alleyway cover in Lantern Town. Ember should immediately throw smoke bombs to block the enemy sniper's line of sight, while the Witch and Maggie quickly advance, prioritizing the elimination of the enemy's fragile output positions. Momoi needs to maintain a medium distance, ensuring that the healing range covers the entire team, while also avoiding being flanked by the enemy. If the enemy adopts a long-range attrition tactic (such as a sniper + sorcerer), you can change to using Ember's smoke for cover, with Maggie using rolls to quickly get close to the sniper and disrupt their output rhythm.

The key to mid-game team battles lies in skill coordination and focusing fire on targets. The Witch's "Black Hole" should first gather the enemy's healer or crowd control roles, followed by Maggie's burst damage. Ember's second smoke bomb can be used to cover retreats or divide the battlefield, forcing the enemy's damage dealers and support to become disconnected. Momoi's ultimate "Fountain of Life" should be released when the team's health drops below 60%, ensuring everyone is restored above the safety line.In the final circle, it all depends on the situation, if the enemy is depleted, a surrounding tactic can be adopted, with the Witch and Maggie applying pressure from both sides, and Ember's smoke blocking the retreat route. If the enemy is fully manned and occupying the high ground, Momoi should deploy shields in advance, and the team should temporarily avoid engaging, waiting for the circle to force the enemy to move before finding an opportunity to strike.

The outcome of the team battle mode not only depends on individual shooting skills but also tests team collaboration and tactical adaptability. After mastering lineup combinations, skill synergy, and terrain utilization, players can execute tactics more efficiently, gaining an advantage in intense confrontations. Whether it's a quick raid or a steady approach, reasonable team division is the key to victory.