How should the moco team instance be played? This is actually a team instance in the game, but team instances are not of a single type; they could be rift instances or world instances. How should they be played? Players can follow the editor to learn about it, first understanding the basic conditions of these instances and then looking at the combat mechanisms.

The rift instance is a challenge instance with a fixed difficulty that generally requires a team to complete. The main goal is to defend a specific area and then defeat the boss in reality. For example, in the Lava Rift instance, players need to defeat the Flame Elephant within 5 minutes while also avoiding the lava eruptions on the ground. The world instance is an open-world dynamic environment where players need to kill a large number of monsters and collect dropped materials.

Different weapons are suited for different scenarios. For example, club-type weapons can deal high burst damage to bosses and interrupt their skills. The attack mechanisms of monsters in the instances are quite varied. The Frost Mammoth periodically releases freezing effects, and players need to choose to dodge them in advance.

When facing some team instances, it mainly supports teams of four people, and the players need to work together by dividing tasks. For example, healers can provide support for sustainability, tanks can absorb aggro, and DPS can focus on breaking defenses. All players in the map can become friends and collaborate together.

Throughout the challenge process, there's no need to manually form a team, which is quite convenient. The gameplay of moco team instances is relatively simple, and whether challenging any instance, the characteristics will be more or less the same. When clearing an instance, players should first pay attention to the above content. Choosing the right way to clear the instance is important.