First, let's talk about the results. There are eight must-learn operation settings for the new S40 season of Honor of Kings. In the S40 season, players at the same level will have completely different gaming experiences with and without changing the settings. This means that the settings for this season are very important. As long as you learn them, you can easily lead by a tier over players who are not familiar with the new settings.

To be honest, the new season's settings directly change the combat logic, simplifying a lot of operations. Starting from the first continuous skill interruption, it has been adjusted so that after dragging, you can forcibly interrupt the skill release by selecting to drag. With this change, Guan Yu players are in luck; they will no longer be tortured by being interrupted by clicking.

For marksman players, the adaptive setting for prioritizing attack targets improves the operational ceiling of marksmen. The logic of needing to manually switch targets has now become automatic. Under this setting, marksmen can finally hit their intended target without losing control. Then there is the adaptive setting for all heroes.

Under this new setting, the attack methods of all heroes will be optimized. The system will automatically allocate, completely eliminating the behavior of grabbing the mouse. This way, reinforcing basic attacks will definitely not result in hitting air. Next is the display setting, which now includes separate options for resolution and frame rate, allowing for free allocation of graphical resources. The combination of 720p with high frame rate and 2k with high frame rate has finally appeared simultaneously in this version.

This is good news for both old and new phones. Following this, the newly added auto-battle function settings allow for features like one-click reporting and surrendering, thus avoiding any impact on gameplay. Finally, there is another operational change: the addition of skill cancellation protection and its method. Setting this up can improve the hit rate of skills. These simple changes can be said to address some "anti-human" operational issues.