The long-range burst damage team in "Ink Defense" is a relatively strong lineup in the game. If players can assemble it, the power it exerts will be quite good. However, many players are not familiar with how to play the long-range burst damage team in Ink Defense. So today, I will give you a detailed introduction to this content and show you how to properly assemble it.

The core bonds of this lineup mainly consist of two archers, three vanguards, two knights-errant, and three vitality. The more soldiers you can obtain, the higher the attack power. Additionally, there will be a 25% attack speed, 25% critical hit rate, and a 15% damage reduction effect.

In this lineup, the main characters to choose are the witch, knight, and mage. Additionally, you can consider some substitute roles, such as the mechanical umbrella or grenadier. This combination is quite good, effectively enhancing the vitality bonus, and also having excellent adaptability in the lineup.

Also, don't forget to choose either a knight-errant or a cavalry. The knight-errant itself has a 20% critical hit rate, and adding the 20% from the vanguard and its own 20%, the critical hit damage in the game can at least reach 250%. This is the minimum critical hit damage. A high critical hit rate, when effectively combined with high burst damage, can significantly enhance the team's output, making it impossible for the enemy to evade.

How to play the long-range burst damage team in Ink Defense? Players can refer to the above introduction, and by combining these roles, they can form a powerful lineup that will have outstanding advantages. Moreover, in terms of the critical hit rate, it is also very good, worth everyone's attention.