Recently, the Delta content has been very rich, not only is the new season about to begin, but there are also version update changes. On July 3rd, the new season "Breaking Through" will be launched. Therefore, many friends are concerned about what the Delta Operation update on July 3rd contains. Since this content is quite rich and rather fragmented, the editor has carefully summarized and organized it. Below is an overview of the main updates, let's quickly take a look.

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I. Main Gameplay Updates
1. Blaze Zone - New Map: Tidal Prison

Enter the structurally complex offshore prison, follow the guidance to retrieve equipment, delve into hidden areas, and find a way out to evacuate.
Note the prison riots and dangerous characters, such as Raven (by no means a good guy), the son of the former Asara king, and his advisor; be cautious when encountering them.

Action value limit adjustments: Regular/Confidential/Top Secret actions are adjusted to 1.5 million/3 million/6 million Hafu coins, respectively.
2. Full Battlefield - New Map: Storm Eye

An intercontinental missile launch base on an island, providing a tri-service combat stage for land, sea, and air.
Be wary of the Havoc weather weapons and prepare for extreme environment combat.
II. New Operator: Gale (Claire Ambers)

Background: A Havoc assault operator, equipped with a burst-assist spine after undergoing medical experiments.
Tactical Abilities:
Electric Boost: Enhances core muscles, increasing swimming and sprinting speed.
Tactical Roll (Active): Activates the assist spine for rapid rolling in multiple directions. Knocking down enemies reduces recharge time.
Wall-Penetrating Electric Spike: Throws to penetrate walls, releasing a strong electric current that knocks away enemies' weapons behind the wall and briefly paralyzes them.

Emergency Evasion Device (Tactical Gear): Launches a safety rope anchor point, allowing free movement. When reactivated or critically injured, it pulls back to the anchor point.
Blaze Zone: Can perform one self-rescue while activated.
Full Battlefield: Can temporarily withstand damage exceeding health limits during the pull-back.
III. New Weapons and Vehicles
New Weapons:
KC177 Assault Rifle (uses 5.45×39mm ammunition).

Compound Bow.

New Engineer Equipment: Wire-Guided Missile Launcher (can be remotely guided by infantry).

New Vehicle: A two-person motorboat for fast travel.

IV. Swimming System Optimization
New swimming actions added.
Diving consumes oxygen; sprint swimming is faster but consumes stamina and accelerates oxygen depletion, requiring timely resurfacing to recover.
Weapons and items can be used normally on the surface, but are restricted underwater.
Ammunition fired underwater experiences rapid damage decay.
Upgrading the Special Operations Division's "Diving Center" enhances Blaze Zone swimming performance.

V. New Additions and Optimizations to the Special Operations Division
Trophy Room: Store and display collected rare items, which can be picked up and admired. Upgrading unlocks more display features.

Asset Classification:
Fixed Assets: Special Operations Division and Trophy Room facilities.
Liquid Assets: Warehouse assets and Hafu coins.
Total assets displayed on the personal homepage.
Interface Optimization: The updated interface includes the new Diving Center and Trophy Room.
VI. Season Reset and Missions
Clearing the previous season's mission progress.
3x3 safety boxes (including experience cards) from previous seasons expire.
New Season Missions: 77 new season missions unlocked.

Rank Reset: Rank reset for Blaze Zone and Full Battlefield.
VII. In-Game Experience Optimization
1. Blaze Zone:
Significantly reduced the probability of Asara soldiers firing and slightly reduced their damage.

Reduced the probability of Asara shield soldiers firing and their hit rate.
Reduced the melee damage of Lace Guards.
Optimized the machine gunner's helmet drop daze and damage judgment.
After marking the evacuation point, you can directly see the evacuation countdown.

Optimized equipment repair logic (default to using higher-level repairs).
Optimized the display of returned materials at settlement and the preset weapons in the Sweet Potato Nest Arena.
2. Full Battlefield - Winner Takes All:
New Command Panel: Integrated multi-module functionality.

Commander/Captain can synchronize tactical instructions (panel or wheel markers).
Team members can request reinforcements.
Squad Management Panel: Manage identities (Commander/Captain/Member), view unused rank points, and microphone status of your team.
Recommended number of troops: Commander adjusts the ratio, synchronized to the deployment interface.

Commander can directly release some field support.
New Field Support: Emergency Reinforcement (initiates an offensive charge, accelerating the redeployment speed of friendly forces).
3. Field Support Adjustments:
High-Value Point Orders: Significantly reduced usage cost, slightly reduced commander completion score, increased all players' completion score.
High-Threat Target Orders: Significantly reduced usage cost, with tiered rewards for destruction/assist/team/commander.
Adjusted the rank points required for some air-dropped vehicle calls (except for transport types, attack vehicles have real-time quantity limits).

Adjusted the rank points required for some field supports.
Optimized marker visual effects.
Battlefield Support Adjustments:
Air-Dropped Vehicles: The points required to call a light tank are now 10,000, with a new call protection (the caller has a brief priority use period).

Cavalry Artillery: Points required adjusted to 8,000, with increased damage and range.
Guided Missiles: Slightly increased maximum damage.
Increased Usage Cost Mechanism: Guided missiles, strategic beacons, and cavalry artillery increase in cost when the total usage by the faction is too high.
Anti-Tank Mines: Maximum number and initial ammo both adjusted to 3, with reduced damage.
Flamethrowers: Increased damage, optimized flame effect.
Mission Interface Optimization (Full Battlefield): Added a new in-game mission list page (Armory/Operator/Weapon Appearance missions).

VIII. Personalization Content Updates
1. Breaking Through Season Pass:

The free line unlocks the new operator, Gale.
Rewards include: Seasonal safety boxes (2x2/2x3), Turing Bricks, Delta Coupons, Logistics Vouchers, etc.
Appearance Rewards: Collaborative appearance Feng Yi, Undertaker "Untitled Order", 725 Double-Barreled Shotgun "Eliminate All Enemies", first legendary vehicle appearance Jungle Hunter M1A4 Main Battle Tank.

2. Mandel Brick - Weather Sensing Series: Obtainable in-game, opened with Quantum Keys.
Includes various weapon appearances, including the collectible Weather Sensing AUG Assault Rifle and Weather Sensing Dragon Assault Rifle.

The analysis page allows you to specify one weapon appearance, ensuring the collectible appearance is the one you selected.
3. Turing Brick Charms: New series "Asara Fantasy" released, including hidden collectible charms.
4. Logistics Update:
New core rewards: M250 General Purpose Machine Gun "Prisoner", Scar-H Combat Rifle "Prisoner", SV98 Sniper Rifle "Prisoner" and other weapon appearances.
Guaranteed progress carries over across seasons.
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The Delta Operation update on July 3rd, "Breaking Through," is as described above. Please note that Logistics Vouchers will be cleared after the update, so use any remaining vouchers promptly. There are also some bug fixes and optimizations, which won't be detailed here. Get ready to break through and experience the new version, and pair it with biubiu for even better results.