In the game of Code Name: Kill, Meng Changjun, with his unique skill set and tactical value, has become a 4-health card character that attracts much attention from players. Of course, not all players have tried this card, so in this episode of "How is Meng Changjun in Code Name: Kill?", there is a detailed analysis of Meng Changjun. Everyone can gain a deeper understanding of this card's abilities and the points to note when playing it in actual games through the following analysis.

Firstly, let's look at Meng Changjun's first skill, Burn Vouchers for Righteousness, which triggers at the start of his turn and has two effects. One, it allows him to reclaim cards that other characters had previously obtained from him. This effect requires that other characters have already received cards from Meng Changjun before the start of his turn, meaning opponents need to be cautious about the cards they get from Meng Changjun, as they might be reclaimed later, disrupting their hand planning. This point should be avoided.
Second, after Meng Changjun takes damage, those who have received his cards must give him one card, and this state continues until the start of Meng Changjun's next turn. It's worth noting there's an implicit condition here: if the character who received Meng Changjun's cards does not have any extra hand or equipment cards to choose from, they will be forced to give a card to Meng Changjun. Thus, although this skill serves a purpose, more often than not, it acts as a minor benefit, and its true power needs to be seen in conjunction with subsequent skills.

Next is the skill Three Burrows of the Cunning Rabbit, which primarily involves giving another character one card. Although it can only be used once, when this card appears in the hand of that character, Meng Changjun can make them the target of kill or battle tactic cards instead of himself, and then enhance this card. The enhancement effect is like fortifying defenses, and in practice, this skill, as long as it's within the turn, allows Meng Changjun to pass key cards to teammates, then, when he may become the target of kill or battle tactic cards, transfer the damage or negative effects to the teammate holding the specific card, while also enhancing these cards. Moreover, if at the beginning of Meng Changjun's turn, the previously enhanced card is still in the teammate's hand or equipment area, Meng Changjun can use his first skill to reclaim it, achieving a cycle of card usage.

Then there's the third skill, Roosters Crowing and Dogs Stealing, limited to once per turn, allowing a target to play any one hand card, and Meng Changjun can choose one card from it, or let the character play any one card as a Snatch, then give the acquired card to Meng Changjun. This skill is also an auxiliary skill for teammates. In actual combat, depending on the situation, Meng Changjun can flexibly choose which effect to let the teammate use. For example, when needing to quickly eliminate enemies, he can let the teammate initiate, and even trigger the second skill to strengthen the cards in the teammate's hand. When needing to obtain key cards, he can let the teammate use the Snatch effect, passing the acquired card to Meng Changjun, thus enhancing Meng Changjun's hand resources.

From such effects, it's clear that Meng Changjun is an excellent support general in 2v2 mode. At the start of the game, if you can pick Meng Changjun first, you can fully utilize his skill advantages. In the early stage, Meng Changjun can focus on drawing core cards like equipment, and then use the second skill to reasonably distribute these cards to teammates. Then, by using the third skill, he can let the teammates initiate, strengthening these cards, thereby increasing the teammates' combat power.

Moreover, since the teammates retain these enhanced cards, Meng Changjun can reclaim them at the right time using the first skill, reuse them, and then redistribute them to the teammates, forming an efficient card recycling system. However, Meng Changjun also has some weaknesses; his defensive capabilities are relatively low, making him vulnerable to enemy attacks, and due to the high card consumption required for skill use, he is prone to running out of cards. Therefore, it's recommended for Meng Changjun to draw Doli at the start, to enhance his survivability and hand replenishment ability.

Now, everyone has a certain understanding of how Meng Changjun performs in Code Name: Kill. According to the above introduction, if we were to rank him, Meng Changjun's overall strength is roughly at the lower end of T2. However, with proper team coordination and tactical application, he can be quite effective, and those who haven't played him yet can certainly give him a try.