This summer, Lilith Games, after two years of development and an investment exceeding 1 billion, is about to unveil its tactical competitive game, Farlight 84, to everyone. Many people in front of the screen are probably curious: Who is the producer of Farlight 84? When will it be officially released? What are the highlights of the gameplay content? In this article, I will answer these questions for you. If you also like zombies, apocalyptic themes, and mechanical elements, and enjoy shooting competitive games, then hurry up and take a look!

The producer of Farlight 84 is Pea, from Lilith Games, which has also produced global mobile games such as "AFK Arena", "Rise of Kingdoms", and "Art of Conquest". Recently, Farlight 84 announced that it will conduct a dual-platform final test in July this year. This test will open for both PC and mobile platforms, and a first-person perspective video will also be released.

Farlight 84 has, for the first time domestically, implemented a "left-right hand separation" action system. Players in the first-person perspective can "cast skills with the left hand and shoot with the right hand," without being forced into hard control when using skills. This makes the operation smoother and more natural, greatly increasing the usage frequency and importance of hero skills, enhancing the operational excitement and control experience of the game, meeting players' needs for their combat characters to respond at any time, and bringing a more comfortable operational feedback to the players.

The game offers a rich variety of maps and tactical choices, including plains, wilderness, and multi-level urban terrains. Players can freely explore and battle within these. The maps also feature tactical equipment such as portable cover and transfer devices. Players can use jetpacks for short glides or ride armed vehicles for fire support and quick transfers, adding to the strategic nature of running from the toxic zone. Additionally, the game introduces Badi Balls, which can store vehicles, cover, and pets, allowing players to release them at any time to assist in battles or turn the tide, making the fight more relaxed and fun, and introducing far more variables than conventional battle royales, with much stronger positive feedback.

Moreover, Farlight 84 simultaneously advances first-person and third-person perspectives, breaking the limitations of a single viewpoint, and fully considers the usage habits of different players. So, that's all I have to say about who the producer of Farlight 84 is for now. I will continue to follow more updates and information on Farlight 84 in the future.