Disco Elysium is an RPG game with deep plot and character development, featuring a very intricate storyline and a memorable cast of characters. Each character has a rich background story and personality, and the endings are no exception. Today, I will introduce how many endings there are in Disco Elysium. Having a variety of rich endings is one of the features of the game, so let's see how many types of endings players can experience.

Currently, there are three standard endings in the game, which are determined by the protagonist's performance during the mercenary trial and subsequent choices. These can be understood as the good ending, the alternative good ending, and the bad ending. Let's first look at the good ending. During the mercenary trial, if the aggressive determination succeeds, Kim does not get shot, and then becomes the partner of the protagonist to continue the adventure together, going to the Sea Fortress to catch the murderer. After returning to the mainland, whether Kim is recruited to the 41st precinct or returns to his own division, it is a decent ending.

The second alternative good ending occurs when the aggressive determination fails, and Kim gets shot and ends up in the hospital. At this point, the protagonist chooses Cuno as their new partner to complete the subsequent investigation tasks together. Cuno might be recruited as a junior officer at the division. In the ending, Cuno runs with a light step, showing great hope for the future, while the protagonist needs to walk over on their own. In the good ending, someone supports the protagonist, which is different from this scenario.

The third bad ending happens when the aggressive determination fails, and after Kim gets shot and is hospitalized, the protagonist refuses to let Cuno become a partner and chooses to complete the investigation alone. If the protagonist drinks during the investigation, they will be fired by the RCM, and thus spend the rest of their life in a seaside cottage. If the protagonist internalizes the thought of the Realistic Wasteland, they can avoid being fired but still need to handle subsequent matters alone, making it a rather lonely ending. Additionally, there are some unexpected endings, but these are not part of the main game, and the game will end early if triggered, so they do not offer real playability.

By now, you should have a clear understanding of how many endings there are in Disco Elysium. Actually, the number of endings is not the most crucial part. The real fun lies in exploring and interacting within the game, having conversations and making choices with different NPCs, deeply experiencing the game's plot, and engaging with its vast mission system.