In multiplayer battle modes, many factions have risen, but there are always variables in each battle, so no one is ever a constant winner. Today, I want to introduce a Broken Arrow Russian airborne mechanized deck recommendation. The core idea is to use the mobility of airborne units and the cost-effectiveness of mechanized units to form a "trash sea" tactic. This tactic essentially overwhelms the opponent with a large number of low-score units. Let's take a look below.

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I. Core Deck Building Idea: "High-Speed Armored Flood + Cheap Cannon Fodder Sea" Dual-Track Tactic
Using airborne light armored units to complement the mobility of mechanized forces, through BMP-1 clusters absorbing firepower, and elite units providing rear output in a hybrid advance system. The advantage lies in mid-game burst power, but it must strictly avoid open ground combat.

II. Unit Configuration and Upgrade Plan:
Category | Unit Selection | Quantity | Key Upgrades | Unit Cost | Tactical Positioning |
Reconnaissance | VDVBMD-4M Reconnaissance Vehicle | 1 | 30mm cannon + additional armor | 85 points | Provide vision while accompanying the main force |
| Spetsnaz Recon Squad | 2 | - | 35 points | Forward infiltration to mark high-value targets |
Infantry | BTR-D Airborne Transport (Vehicle) | 8 | +10 points for additional armor | 45 points | Core meat shield (resists 2 RPG hits) |
| BMD-4M Infantry Fighting Vehicle | 2 | 100mm gun + ATGM | 110 points | Main damage dealer (anti-armor/demolition) |
Air Defense | "Tunguska" Gun-Missile System | 2 | 57mm cannon chain upgrade | 200 points | Mid-range air defense pillar |
| "Strela-10M" Anti-Aircraft Missile Vehicle | 1 | Range enhancement | 120 points | Anti-helicopter/anti-drone |
| "Igla" Anti-Aircraft Squad | 3 | - | 40 points | Forward ambush (against Apache ground attacks) |
Tanks | T-72B3 Main Battle Tank | 2 | Reactive armor + engine upgrade | 320 points | Frontal breakthrough |
| T-72B (Basic Type) | 3 | Only reactive armor | 170 points | Cannon fodder tank (attracts Javelin missiles) |
Artillery | 2S31 "Vena" Self-Propelled Mortar | 2 | Extended range ammunition | 90 points | Smoke cover/anti-infantry |
| 2S7M "Peony" 203mm Heavy Howitzer | 1 | - | 180 points | Anti-artillery/heavy fortification demolition |
Helicopters | Ka-52 "Alligator" | 1 | Vikhr anti-tank missiles | 280 points | Anti-armor core |
| Mi-35M "Hind" | 2 | Air-to-air missiles + rocket pods | 220 points | Air defense/anti-infantry |
III. Four Phases of Tactical Execution:
1. Initial Reconnaissance Suppression
Spetsnaz squad infiltrates key intersections, marking enemy air defense/anti-armor positions
BMD-4M long-range point elimination of marked targets (range 2500m)

2. Mid-Game Armored Flood
Trash sea tactic activation condition: Assemble 6-7 BMPs (with additional armor)

Choose urban alleys or jungle areas for the charge route (avoid plains)
Simultaneously release 2S31 smoke grenades to cover the charge path (width ≥ 150 meters)
3. Mixed Unit Coordination
Trash sea--> Attract initial fire-->T-72B cannon fodder tanks close in-->BMP-4M/Octopus tanks flank fire-->Ka-52 finish off wounded armor
Air defense chain deployment: Igla squad forward 1.5km → Strela-10M mid-range coverage → Tunguska rear guard

4. Counter Enemy Targeting
Encounter armed helicopters: Mi-35M advances for air combat, Tunguska radar jamming cover
Encounter bombing: 2S7M heavy howitzer counters enemy artillery positions (range 47.5km)
Encounter ATGM ambush: Immediately activate T-72B3 active defense system
IV. Solutions for Critical Weaknesses
Threat Type | Countermeasures | Resource Consumption |
A-10 Ground Attack | Tunguska radar deception + Igla squad focus fire | ≤300 points |
M270 Rocket Barrage | 2S7M priority counter-battery + immediate dispersion of troops | 180 points |
Urban ATGM Ambush | BTR-D trigger smoke grenades (15-second cooldown) + infantry clear buildings | 45 points/vehicle |
V. Logistics and Advanced Techniques
1. Supply Chain Optimization
Airborne trucks (VDV transport vehicles) follow the third echelon, carrying:
Anti-tank missiles ×12 (spare for BMD-4M)
Air defense missiles ×8 (for Tunguska resupply)
Smoke grenades ×24 (dedicated for 2S31)
2. Three Principles of Trash Sea Charge
Charge immediately when unit count > 6 (below this number, they are easily destroyed by concentrated fire)
Must be accompanied by 2 or more BMD-4M (otherwise, insufficient damage output)
After a failed charge, the remaining units switch to defense and call 2S7M to cover the enemy assembly area
3. Air Superiority Contention Techniques
At the start, Mi-35M carries air-to-air missiles and advances, coordinating with Su-34 electronic warfare aircraft to establish a no-fly zone
Ka-52 maintains an 8km distance and fires Vikhr missiles (to prevent Stinger ambushes)
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In summary, the Broken Arrow Russian airborne mechanized strategy has been explained. The advantages and disadvantages of the deck are quite clear. The strengths lie in mid-game urban combat burst power (rating A+), efficiency in advancing through complex terrain (rating A), and low-cost attrition warfare (each wave of attack ≤ 600 points). However, there are also fatal weaknesses: encountering NATO tank groups on the plains (win rate < 30%), and facing top-tier air power (like F-35) puts immense pressure on air defense, and the logistics line is fragile (requiring strict protection of supply convoys). Therefore, it is necessary to master the rhythm of smoke grenades and multi-line micro-management. New players are advised to start practicing with small-scale charges of 4 BTR-Ds. The strength of the deck increases exponentially with skill level, and once mastered, it can stand up to mainstream NATO heavy decks.