In the mobile game "Modern Warships," which focuses on a realistic military combat experience, there are many powerful warships. However, for new players, they may not know the ranking of modern warships or which warships are strong. Therefore, here we will introduce some recommended powerful warships in "Modern Warships" and share some "wheelchair" ships. These ships have a high lower limit, meaning even if you're not very skilled at operating them, you can still deal high damage or play a role in battles.

Battleship T0 representative "Richelieu":
This warship is known for its "all-round violent aesthetics," equipped with four rocket launchers, two quadruple main guns, and three secondary guns, providing extremely powerful instantaneous striking capability. It can unleash 300,000 points of forced damage within 10 seconds, making its offensive extremely fierce. What's equally impressive as its explosive firepower is its unique high mobility, with a top speed of 24 knots and excellent turning performance, giving it far superior survival and pursuit capabilities compared to other battleships. Coupled with its excellent anti-aircraft capabilities, it is highly efficient in striking against carriers and submarines. However, in the new version, Richelieu has been nerfed, with reduced critical hit rate of the main gun and decreased mobility, losing its ability to counter missile aircraft. Without an Aegis system and electronic warfare configuration, its air defense and pressure resistance are surpassed by other battleships such as Musashi and Aegis Yamato. Despite this, Richelieu remains a ship with a high lower limit and a relatively low upper limit, suitable for players with average skills.

The ultimate high-frequency output "Montana":
Although its main gun firepower is not as fierce as Richelieu's, it excels in fast reload, with four triple 406mm main guns reloading every 12 seconds, supplemented by six secondary guns for continuous strikes, resulting in stable and tightly paced total damage. Its anti-aircraft system is versatile, combining THAAD, Free AA, and high-frequency auto-cannons to form a multi-layered anti-missile barrier, showing good performance against both aircraft and missiles. It should be noted that Montana has a large hull and low mobility, making it easy to be focused by enemies during repositioning or retreating. The layout of its main guns (two forward, two aft) also leads to issues where some turrets are blocked by obstacles during point defense. More regrettably, its anti-submarine capability is weak, relying solely on torpedoes to barely suppress submarines.

The pinnacle of firepower stacking "Aegis Musashi":
Its firepower system, consisting of main guns, secondary guns, and dual rocket launchers, has extremely high burst damage, capable of dealing up to 350,000 points of damage in a single round, instantly taking out enemy ships once their weaknesses are exploited. However, Musashi's biggest weakness is its long downtime, with a main gun reload time of 16.1 seconds, making it easy for opponents to catch it in a blood exchange rhythm. Additionally, its base health is average, and its speed and maneuverability are extremely poor, making it easily suppressed to death when faced with heavy direct damage. Although its theoretical air defense value is high, in practice, due to latency and configuration differences, it does not always stably intercept combined missile attacks. Therefore, Musashi is more suitable for ambushes or chaotic battles, finding it difficult to maintain sustained deterrence on battlefields with clear visibility and defined rhythms.

Legendary player exclusive equipment "Nemesis CV02":
Currently, the only aircraft carrier capable of diving, it was a legendary player's exclusive warship in the old version. After adding the diving system, it has become even more formidable. Not only does it have a complete attack system (rocket launchers, main guns, attack aircraft, interceptors), but it also carries eight auto-cannons and a 6+2 anti-aircraft combination, providing extremely strong defensive performance. Its greatest advantage lies in its flexible and varied tactical options, able to serve as an attacking core to advance the front line or suppress enemy light ships at medium to close range. However, due to its large size and mobility limitations, Nemesis faces significant survival pressure in complex terrain or when surrounded, and being a legendary limited ship, it has a high acquisition threshold, making it hard for ordinary players to obtain.

Representative of the commoner's carrier "Charles de Gaulle":
It is currently a preferred choice that balances strength and accessibility, equipped with dual attack aircraft and 3+1 helicopters, significantly improving strike efficiency after the lighting mechanism was optimized. The alternating output of dual attack aircraft can almost tear through the enemy's defenses, whether equipped with Strike Time or Su-39, achieving stable high pressure. Its self-defense capability is also not to be underestimated, with full firepower helicopters, it can even match the firepower of destroyers. The only drawback is that it heavily relies on luck, is difficult to acquire, and without quality interceptors, the lighting effect is limited, making it highly dependent on flight equipment.

Above are the currently recommended powerful "wheelchair" warships in the modern warship ranking. The ranking of warships in Modern Warships is closely related to version changes, from the versatile and mobile firepower platform of Richelieu, to the high-frequency output of Montana, the burst god of Musashi, and the carrier systems led by Nemesis and Charles de Gaulle, each has its own strengths. When choosing a warship, one should not only look at the paper data but also consider personal playing style, team composition, and tactical positioning to fully realize the value of the ship.