Puzzle games have always been very popular, and among the recent puzzle games, Anthem of Babel is one that many players have mentioned. This work itself has excellent artwork, and its gameplay also has its unique aspects. Below will be a full walkthrough for Anthem of Babel. Apart from the prologue, the rest of the game has a certain level of difficulty. Moreover, the puzzles in this game are combined with text, which can make many players feel a bit uncomfortable at the beginning, thus increasing the difficulty of solving the game. This is currently a headache for many players.

Upon entering the game, you will enter the prologue's story. The difficulty of the entire prologue is not high; its main purpose is to let players understand the core gameplay of this game, which is textual deduction. The text that appears in the game is basically symbols that players cannot understand. We need to combine the scene, actions, and our own analysis to derive the correct meaning of the text. The number of words at the beginning is small, and the scene itself is also relatively easy to understand, so it's quite easy to decipher the text. After the prologue, we need to head to the next area.
First, players need to go upstairs and then click on the mural above to observe. Then, continue moving forward, and you can see the second mural. From the wall painting, you can roughly understand that it means faith. Continue moving forward to see the third painting, which should express religion. After viewing, we come to the side of the pool, where we can see a person. Talk to him, and he will first greet us, but then won't say much. Next, move to the right to check out new murals. The meaning of the first mural should be pilgrimage.

The meaning of the second painting is still unclear. Afterwards, a notebook will be opened. There are four new terms in the notebook, all of which are related to religion: the first is mortal, the second is believer, the third is warrior, and the fourth is god. After deducing, we continue to move upwards. In the middle, there is a person, and we need to talk to him. From the conversation, we can roughly understand that we are being told not to open the door, as the warrior has sealed it. Then, go up and talk to others, but you will find that most of it is incomprehensible.

Here, we can roughly infer that the door was sealed by the warrior, and he does not allow people to enter. To be precise, if the conditions are not met, entry is impossible. Afterward, we exit through the door below. Here, you can see a monastery. Pressing the bell at the entrance will have someone come to check, but currently, the player's identity does not match, so they will not open the door. There is an achievement here; if players press the bell multiple times in a row, they will get the "Mischief Maker" achievement. Then, players continue to move downward. Reaching the end will trigger a plot, where you need to follow the old lady further.
After finding the old lady, another plot will be triggered, and we still need to follow her. This is actually a game of hide-and-seek. After finding the old lady for the last time, she will say a few words and finally bid us farewell. Then, the notebook appears. The first term is "search," the second is "find," and the third is "walk or run." After answering, we move to the left, and a new plot will be triggered. Someone will teach us how to pass through the guarded section.

Here, players should imitate the person in front. When players reach the middle, they need to pick up a pebble and throw it at the bell on the opposite side. The sound will attract the guard to come and check, and we can use this opportunity to quickly pass through this passage. After passing, talk to that person, and from the conversation, we learn that the door is locked, and we need to find the key.

Here, players can directly go to the shelf on the left to search. After searching for a while, you can get the key. Next, players can use the key to open the door. After opening, players can directly enter, and the person who just helped us will say goodbye.

The above is the full walkthrough for Anthem of Babel. Due to the limited length of the article, only so much of the walkthrough is introduced. The murals in this stage are designed to help players better understand the current background. Many new words will appear in the game, and we need to infer their meanings based on the context.