The Star Trace Resonance Archer, as the only long-range physical class in the game, is played by many people. To play this class, one must do some preliminary research. In order to help everyone understand and truly master this class, today we will bring you a guide on the Star Trace Resonance Archer. This guide will teach you how to play, and after reading it, you will know how to play.

Speaking of the archer class, as a long-range damage dealer in the game, it has good long-range output capabilities from the early stages. During the initial phase, this output capability makes it one of the most popular DPS (Damage Per Second) classes in the game. After all, like mages, this class just needs to hang back and deal damage, with a very favorable output environment. Therefore, the stability of its output is also very good, basically achieving an effect of continuous uninterrupted output. At this stage, this class can be considered one that you can enjoy just by spamming your keyboard. However, things change once you reach the job advancement stage.
After reaching the job advancement, this class will have two different branches: the Swift Eagle style and the Beast Tamer style. These two styles are completely different, with one even deviating from the original positioning of the archer. The specific details about these two styles will be introduced in the following text.

The first style is the Swift Eagle. This style maintains the role of a long-range damage dealer, similar to the unadvanced archer, but there are differences. The key difference is the eagle in this style. During combat, this style can summon an eagle to assist, which will help with attacks. This means that, in addition to the original attack, there's an auxiliary damage from the eagle, which significantly increases the overall damage compared to before the job advancement.
In addition, under this style, the eagle not only assists in combat but also provides additional buffs, such as increased insight and critical hit damage. These three attributes are the main attributes for the archer class. Therefore, aside from the auxiliary attack, the attribute buffs alone can greatly increase the damage output. Overall, this style is an enhanced version of the pre-advancement archer. When playing this style, you can still hang back and let the eagle fight autonomously, just like before. This is the first style.

The second style is the Beast Tamer. This style, as mentioned earlier, is completely different from the original archer. Instead of focusing on long-range damage, it focuses on summoning. The source of damage for this style does not come from the archer itself, but from the summoned beasts.
In this style, the archer becomes a summoner, capable of calling forth a giant wolf to attack. Once the wolf is summoned, it can assist in battle, holding the enemy's attention and continuously attacking them. During this process, the archer itself does not have any attack methods; it only provides support to the wolf. Most of the original damage skills are transformed into buffs for the summoned beast, increasing its offensive and survival capabilities, making it both durable and powerful. The summoned beast can also receive healing effects from healers, essentially replacing the archer itself in the battle.

This is the second style, which is completely different from the previous one. When playing this style, you only need to hang back and apply buffs. In terms of ease of play, this style is even more relaxed than the other style and the original archer, making it a truly "armchair" class in the game. Both styles of the archer class have their own unique and interesting playstyles, so when choosing a style, you can simply pick based on your preference.

This concludes the guide on how to play the Star Trace Resonance Archer. After reading the above introduction, I believe you now have a general understanding of the archer class. Once you understand how to play, you can choose a style that you like and start experiencing it.