After the release of the first promotional video (PV) and offline testing for the game Sea of Oblivion, many players are eagerly awaiting its launch. The unique art style and puppet-like character designs of this game give a sense of artistic beauty to the otherwise cold and hard machinery, creating a strong sense of absurd aesthetics. What are the gameplay elements of Utopia in the Sea of Oblivion? Utopia is the first city that players encounter in the game and serves as a very important base for them. Understanding the functions of Utopia can help players better understand the game.

The game Sea of Oblivion combines straits, islands, and city simulation management, with the simulation management aspect being closely related to Utopia. Players take on the role of a crew member who has lost their memory, and upon entering the game, their primary goal is to find where Utopia is located.

In fact, when players enter the game, the first land city they arrive at is "Utopia". In this city, there are many NPCs. Don't underestimate these NPCs; they not only have their own identities but also specific functions within the town. For example, they can equip items for your ship, design clothing for you, or you can choose to buy fashion directly in the town.

One of the most interesting aspects of playing in the Utopia town is that players can invite the NPCs in the town to co-manage a store. Besides managing their own store, there are hidden masters in Utopia; finding them can help players unlock more crew skills.

Of course, in Utopia, players can also enjoy many fun interactive mini-games, such as fishing and cooking, and even team up with other players to play mahjong. Utopia is an important base for helping players repair their ships, improve their team's skills, and relax.

The above content explains the gameplay elements of Utopia in the Sea of Oblivion. Since part of the game time will be spent on the ship, when the ship docks, the first city players land in is "Utopia". Players can consider this town as a "layover period" for pirate life, using it to rest and prepare for the next voyage.