In the vast world of the game, character mobility is not just about jumping or running. With the opening of potential activation, players can also unlock movement skills through a series of methods. Today, we will share with you the Star Trace Resonance Potential. Let's see which ones there are and how to effectively leverage personal strength, possessing excellent coping strategies?

Wall Running: After approaching a high wall, players can perform a brief run on the wall surface. During the movement, stamina can be slowly consumed. If stationary, one can directly enter a hanging state, during which no stamina is consumed, mainly used for observation from a high place.

Auto Vault: When approaching obstacles of a specific height, a roll action can be effectively triggered. The entire process does not require operation and does not consume stamina.

Multi-Jump: Initially, characters basically only need to perform one jump in the air, but as skills are unlocked, they can complete 5 consecutive jumps in the air. Stamina is consumed during each jump, and the more jumps, the higher the consumption.

Wall Jump: When close to a wall, players need to continuously bounce upwards, which will generally trigger stamina consumption with each bounce.

Air Dance: After completing a jump, the player enters a slow ascending state, during which stamina is continuously consumed until it is completely depleted. However, at this time, there is still a passive effect that prevents falling.

Horizontal Jump: Using this skill on the ground, one can directly dash forward a certain distance. After landing, a rhythm bar will form, and by following the rhythm to complete the subsequent jumps, stamina can be quickly restored.
The above is what we have shared about the Star Trace Resonance Potential. In this game, there are actually quite a few potential activations, each with its own differences. Therefore, players need to analyze based on their actual situation, to see how to solve problems and how to improve the current situation?