This game can meet everyone's needs for naval battles. Since it involves combat, there will be missiles. Below, we will lead you to understand the relevant content about which secondary missiles are available on modern warships. So-called secondary missiles actually belong to the firepower output of medium and lower-level ships. Their performance can affect the final outcome of the entire battle. However, the scope of secondary missiles is also quite broad. Let's introduce them specifically below.

Tomahawk: As a cruise missile, its submarine-launched capability can compensate for its speed deficiency. However, players need to note that it is single-shot and slow, making it easy to intercept during combat. If used, it can be paired with cover missiles.

Moskit: As an anti-ship missile, it has high single-shot durability and can achieve high-speed penetration, producing good results against close-in weapon systems. However, its damage is relatively low, and it is usually used as a transitional option.

Ruby: As an anti-ship missile, it has high damage but a short reload time. If you want continuous strikes or to rotate with other missiles, its cost-effectiveness is relatively high.
Sword: As a cruise missile, it has a high hit rate at the secondary level, and a high dual-shot penetration rate, making it suitable for mixed use in combat, with a particularly high appearance rate.

BrahMos: As the pinnacle of secondary missile damage in the game, players can use it reasonably. However, it is recommended to use it in conjunction with Sword or Starfish, paying attention to the timing of launch.

The above are the secondary missiles available on modern warships. In fact, these secondary missiles, as mainstream missiles, each have their own characteristics and corresponding roles. However, in different scenarios, players need to choose them specifically when using them and also pay attention to strategy.