In the world of the Double Helix, a captivating and imaginative free stage is presented, where the cold metallic luster of future machinery intertwines with the mysterious glow of primal magic. In the Double Helix Outside, everyone can see that each player who immerses themselves in it becomes a part of this world. Today, we will focus on introducing one of the core members of the game's team, Outsider.
Outsider plays a crucial role as a guardian in the game, with a highly recognizable appearance, as if he has walked out of a mystical fantasy story. He often wears all-black attire, and on his head, two prominent beast ears catch the eye. Not only that, but his hair and cloak are also adorned with orange accents. Outsider possesses extremely agile movements, and when his skills are combined with those of other characters in the game, his flexible and versatile moves, along with his powerful attack, can bring about a more rapid combat experience for the team.

In terms of combat skills, Outsider can skillfully use the Head Dart and Cluster Vertical Line to attack enemies. First, let's talk about the Head Dart skill. On his head, there is a cosmic dart with substantial destructive power. In close combat, he can take off the dart from his head and stab it fiercely at the opponent. When a long-range attack is needed, he can throw the dart and control it with his strong will, allowing it to accurately fly towards distant enemies, achieving a deadly strike from afar. However, this Head Dart skill is restrained against alloy mechanical monsters, so it may not be advantageous in some situations.
Next, let's look at the Cluster Vertical Line skill. When Outsider uses this skill, he gathers all the latent power within his body and then channels this power through a special method to his right hand. At this moment, his right hand emits a beam of high-damage energy. This beam can also generate lightning damage during the attack, perfectly matching the character's inherent attribute skills. From a role perspective, Outsider is a melee single-target burst fighter, with his fighting style centered around single-target melee damage as his core advantage.

With his quick target-locking ability and proficient combo techniques, he can rapidly and accurately lock onto a single target in battle and unleash a series of continuous attacks. His moves emphasize precise strikes, using high-speed charges and multi-hit combos to deal massive damage to elite enemies or powerful bosses. In terms of skill combinations, Outsider also has an armor-piercing effect, which allows him to effectively reduce the enemy's defense when attacking.
Moreover, thanks to the innate agility of his beast race, Outsider has extremely fast movement speed, enabling him to nimbly dodge area attacks from the enemy. Additionally, he masters various three-dimensional movement skills such as Spiral Leap and Long Jump, which allow him to quickly approach enemies as he pleases. It's worth noting that in some special combat scenarios, the mask worn by Outsider seems to harbor unknown secrets. It might provide temporary damage reduction or increase the character's tenacity, fitting well with the storyline of carrying pain.

Given Outsider's skill characteristics and role, he is very suitable for pairing with long-range damage dealers and support healers when forming a combat team. This forms a classic and practical melee rush + long-range suppression triangle formation. Such a team composition can cleverly compensate for Outsider's lack of AoE (Area of Effect) damage, allowing him to better leverage his single-target melee burst advantage on the front line. At the same time, relying on the long-range firepower and healing support from teammates, the entire team can have sufficient resistance in facing various complex combat situations.

The above is the introduction to how Outsider is in the Double Helix. If you are currently unclear about how to use this character, this introduction should help you understand his usage. If you are interested in him, don't miss out on this character.