Since the release of various character information from Double Helix, the uniquely featured characters have sparked enthusiastic discussions among players. After all, each character boasts a rich and diverse set of characteristics, and many are curious about which characters are available in Double Helix, as there is still much that players do not fully understand about the game's characters. Some even wonder if all the characters in Double Helix can be put to use. Today, I will specifically introduce a few of these characters.
Let's start with Lynn. She is positioned for weapon DOT (Damage Over Time) output. In terms of strength, she is a solid T0 level presence during the early game. However, her output mainly relies on ranged weapons and triggering DOT. It's worth noting that all her skills can be cast in the air, but this also makes her relatively weak in one-on-one situations. Her core mechanism is to stack DOT through multiple shots and then detonate the marks to deal significant damage.

Next, let's look at Rebecca. She is an output-oriented character with powerful weapon and skill damage. In terms of strength, she can reach T0 level against groups of enemies. She has higher damage and some control abilities, and her ultimate can also be cast in the air. However, when facing bosses with multiple parts and the ability to fly, her output damage will be somewhat limited. Her core mechanism mainly relies on the skill damage of her summoned creatures, and her ultimate can increase its multiplier by stacking, thus exerting great power in group battles.

Then there's Silby, who is a life model and skill output type character. In terms of group combat, she can also reach T0 level. Although she is strong in one-on-one combat and not prone to dying easily, she lacks control skills, making her output environment only average. Additionally, her ranged damage is relatively low. Her core mechanism lies in passively enhancing her skills, allowing her to deal burst damage and summon for AOE (Area of Effect) sustained damage. Her ultimate can also enhance AOE and skill effects, providing her with multiple combat options in battle.

Mirage is a skill damage output type character, reaching T0 level in single-target and AOE burst. She has the most skill sets in the permanent pool, but she does have a minor drawback: her sustainability is relatively poor, and she often lacks energy, requiring careful management of energy usage during combat.

Now, let's talk about Saki. She has an interesting mechanism where her Corrupt Grass enters a Cocoon state, gaining flight ability, though this state continuously consumes Sanity. When Sanity reaches 0, she automatically exits this state. Her passive provides random buffs and increases damage based on the number of buffs, giving her a chance to deal higher damage when critting. Her second passive, when her health is above 10%, ensures that the Sanity loss while in the Cocoon state does not consume Sanity, and the lost health is converted into a shield proportionally. The lower her health, the less damage she takes, enhancing her survivability to some extent.

Finally, let's discuss Randy. His skill creates a stunning effect every 3 seconds, which is the best assault against shields. At the same time, it can add shields to allies within the defense. If the target's shield is depleted, it will cause a paralysis effect. If there are additional shields, the defensive effect on teammates will be enhanced, providing better protection. His second passive refreshes the barrier and deals an expanding damage when the barrier absorbs 70% of its maximum HP, showing good performance in team defense and support.

Above are the characters from Double Helix that I can introduce to you. Since these are currently the more popular characters, if you see any you like, you can note them down and prioritize using these characters later.