The Double Helix Stop Flow represents the suppression school in the game. This school is characterized by its extremely strong control ability and interrupt effect. Although its damage is not the highest, it can directly ignore many monster mechanisms, allowing players to gain victory through suppression methods. In this article, I will specifically introduce the gameplay of the Stop Flow school in the game Double Helix, hoping that this guide can help everyone.

The representative character of the "Stop Flow" school in the game is Psyche. As a wind-attribute DPS character, Psyche's strength in the game is at the T0 level, and she has a total of four skills.
The first combat skill, "Cocoon Illusion," allows her to dash forward in four segments, directly slowing down enemies around her, and applying a mark. When the mark is triggered, it converts to wind-attribute damage. This skill can deal significant damage to group cores and is highly powerful.
The second skill, "Glowing Grass as Fireflies," allows Psyche to transform directly and enter a flying state, enhancing her combat skills and basic attacks. The combat skill can fire 16 beams of tracking phosphorus powder, quickly marking enemies and triggering continuous damage.

Psyche's passive buff skill can randomly increase her attack power and skill potency. When her health is low, she can provide herself with damage reduction and shield conversion effects, making her a character that combines survivability and output capabilities.
To enhance the performance of the "Stop Flow" school, players can pair with Tabitha, a water-attribute summon character, or Lynn, a fire-attribute burst character. This combination can apply continuous suppression effects on enemies while also using Lynn's Explosive Hospitality and Hansel for machine gun sweeps. This skill can suppress enemies over a wide area and, during the sweep, can stack up to 35 layers of attack speed.

In terms of choosing the demonic wedge, the first choice is "Siren's Wings. Encouragement," which increases the sanity limit by 64%. Subsequently, for damage-boosting items, players can choose "White Crest of the Gale," enhancing shield damage and area output capabilities.

The above content is the complete guide to the Double Helix Stop Flow school's gameplay that I have specially brought to you this time. There are many schools in the game, and it is recommended that players try them all, as they may encounter bosses with invincible states in different dungeons. The Stop Flow school might seem slightly weaker in such situations. I hope that after reading this content, everyone can go into the game and experience it.