Silver and Crimson is now a rather dark grand world, where every player can continuously control their characters to fight in this Gothic world. Each character has unique skills and settings. The following is an introduction to Hati, a very popular character in the game "Silver and Crimson: Return Home". Naturally, everyone wants to understand the corresponding skill settings of this character so that they can release skills according to actual needs during battles.

Hati is an assassin in the game. During battles, she can deal a large amount of physical damage to targets. The character has multiple different skills to use. First, the ultimate skill of the character is called "Eccentric Wolf's Play." After using this skill, it can directly inflict 400% physical damage on the target. In addition to regular attacks, it can also apply a taunt effect, which lasts for 6 seconds. After upgrading, it can increase the attack damage to 600%, with the same 6-second taunt effect.

The character also has a combat skill called "Lone Hero Chasing the Moon." After using this skill, the character will directly charge forward, colliding with the opponent's members. Upon hitting the target, it can directly deal 250% damage and set the opponent as the main target for subsequent attacks, thus prioritizing damage to this target. After upgrading, the damage can be increased to 357%, and the target will still be set as the main attack target.

In addition to these powerful attacks, there is also a basic attack called "Fang Fist," which deals 85% physical damage. However, after later upgrades, it can be increased to 128% physical damage. The character's feature is that if her health drops below 35%, she will directly enter the "Moon Dew" state. In this state, she can heal herself, and when entering the "Blood Moon" state, she will also apply a 6-second taunt to the main target.

The above is the introduction to Hati in "Silver and Crimson: Return Home." Many players like to use the character Hati because of her excellent combat power and the ability to self-heal in the later stages. This allows the character to prioritize one member as the main attack target, thereby helping to alleviate the team's battle pressure.