For a naval warfare-themed shooting game like Modern Warships, if you haven't encountered similar themes or are not interested in military weapons, there is a certain threshold to get started. Therefore, it is recommended to start with some easy-to-operate warships and gradually become familiar with the game. So, what warship should you choose at the beginning of Modern Warships? Below, I will recommend a few and tell you which ships are better for beginners in Modern Warships. Let's take a look!

Firstly, the most recommended destroyer in the current version: Type 055 Destroyer. This ship becomes the top choice for beginners due to its all-around design, boasting a durability of up to 440,000, comparable to some battleships. It has high speed and excellent maneuverability, equipped with both rocket launchers and torpedoes, providing considerable anti-ship strike and self-defense capabilities. Its air defense capability is also quite reliable, and with the included seascape camouflage, it offers extremely high cost-effectiveness, almost being the most comprehensive option for the beginner stage.

The Ashigara and Zumwalt are slightly less impressive. Although the Ashigara is equipped with four missiles, the lack of rocket launchers makes its overall output chain incomplete, and its air defense capability is relatively weak; the Zumwalt, despite its unique appearance and numerous missile configurations, performs averagely in actual combat regarding output and air defense, leaning more towards collectible value. Thus, for players pursuing practicality, prioritizing the Type 055 is more reasonable.

Another recommendation is the versatile DDGX and Project 2145. The DDGX, although lacking rocket launchers, has three torpedoes that, when paired with high-quality equipment, deliver substantial burst damage, plus the inherent excellent air defense of American ships, making it very stable. As a premium ship, Project 2145 is fully equipped with both rockets and missiles, featuring outstanding air defense, especially the suppressive power from the S400's high rate of fire, allowing it to excel in various situations, though the lack of torpedoes is a bit regrettable.

If considering investing in premium ships, Peter the Great and Nakhimov are good advanced choices. The former is comprehensively armed, with a configuration of three missiles, three torpedoes, and three rockets, almost covering all angles, though it is slightly slower, but with extremely strong firepower suppression; the latter relies on high-quality rocket launchers to fully unleash its potential, and if the equipment is insufficient, its actual combat power is reduced. As for battleships like Yamato and Missouri, although they were once glorious, they have a clear disadvantage in the current version against long-range missile environments and are no longer the first choice.

This concludes the introduction on which warship to choose at the beginning of Modern Warships. It is suggested that new players primarily consider the Type 055 Destroyer, followed by DDGX or Project 2145 as mid-term goals. For those with ample resources, premium ships like Peter the Great are advanced choices. Carriers and battleships, due to their high requirements for equipment and operation, are not recommended for the initial stages.