There are many warships in modern naval games, and some of the more powerful ones require in-game purchases. So, are there any recommended free-to-play warships in modern naval games? Actually, playing this game without spending any money is a bit unrealistic, but you can choose some budget-friendly or high-cost-performance ships. In this article, we will recommend some budget-friendly warships for modern naval games, introducing some high-value ships on the market. If you're interested, check it out!

Belgorod
As a submarine that focuses on high firepower and high defense, Belgorod sacrifices speed and maneuverability in its design to become a slow yet highly threatening underwater hunter. Its durability rivals that of a destroyer, and when combined with powerful locking weapons, it forms a highly oppressive attack system. The most notable feature is its "Poseidon" torpedo, which is the first nuclear torpedo in the game to combine both burst damage and special properties. It deals nearly 100,000 damage per round, has a high durability of 27,500 points, and cannot be disrupted by decoys, making it a lethal threat to enemies. However, since the Poseidon currently releases with a noticeable marker, enemies can identify and avoid it in advance. Therefore, it usually needs to be paired with "Ichthyosaur" torpedoes to provide leading cover. The latter fires four rounds per salvo, each with a durability of up to 10,000 points, and has excellent acceleration, effectively disrupting enemy defenses and creating a stable hit environment for the Poseidon, preventing it from being destroyed by rocket artillery.

Belgorod also comes equipped with "Petrel" locking missiles, which, although not advantageous in terms of cooldown and speed, can deal around 70,000 area-of-effect damage and cause visual interference during team battles if the opportunity arises, giving your team a chance to secure kills. Its biggest weakness is its poor maneuverability, with a speed of only 15 knots and sluggish turning, making it easy for enemy ships to outmaneuver or engage in guerrilla tactics. Therefore, Belgorod needs to use terrain and ambush strategies to compensate for its disadvantages, such as sneaking under the sea to attack when teammates are engaged in a stalemate with the enemy, or launching a surprise attack when enemy ships are retreating or turning. Most ships have a reverse speed of no more than 15 knots, making it difficult to quickly escape its engagement, which is the golden opportunity for Belgorod's output. Additionally, mastering the underwater passages on the map allows it to follow closely and strike unexpectedly.

IFCX-260
The IFCX-260 cruiser is known for its massive hull, all-electromagnetic armament, and almost non-stop firepower. Its main gun system consists of three high-frequency electromagnetic cannons, with a cooldown time of less than 6 seconds, excellent projectile speed and accuracy, and an overall DPM of 1.2 million, rivaling the output of a battleship. It can also carry two free missiles and torpedoes, allowing it to flexibly handle anti-air and anti-submarine scenarios. In combat, the IFCX-260 can use its 100mm and 76mm electromagnetic secondary guns, distributed at the bow and sides, to deal AOE damage, suppressing enemy missile launchers while avoiding direct attacks, making it particularly suitable for mid to long-range suppression.

However, the IFCX-260's large size also brings disadvantages, such as slow turning and slow startup, and its anti-air capabilities are not outstanding, making it vulnerable to torpedo boats or submarines. Therefore, in actual combat, the IFCX-260 should rely on teammates to advance, providing stable firepower coverage rather than fighting alone. With 510,000 HP and the cooling advantage of electromagnetic weapons, it has strong sustained firepower in positional battles. Even if the enemy adopts a strategy of taking turns to harass, the IFCX-260 can still continuously defeat targets with its firepower, making it a solid choice for positioning and team output in a budget-friendly lineup.

Type 058 Large Destroyer
The Type 058 once held a top-tier position among destroyers due to its extremely high electromagnetic DPM, integrated armament, and superior point-holding performance. Although its burst power has been reduced due to the decreased penetration ability of laser missiles, its overall qualities remain strong. With a speed of 24 knots and frigate-level high maneuverability, it can quickly move to cover and strike enemy ships beyond their line of sight. It is equipped with three anti-air systems and four auto-cannons, effectively countering some missile threats.

In the current version, although laser missiles are easier to intercept, the Type 058 can still use high-trajectory missiles like Sparrowhawk, Sea Strike, and Mako to suppress enemy ships. Combined with its electromagnetic main guns, its overall sustained output is quite impressive. If focusing on a laser missile strategy, it is recommended to coordinate with teammates, choosing the moment when enemy ships just appear and have not yet reacted to launch, increasing the success rate of penetration. After the missile burst, the Type 058 will enter a sustained output phase centered on its main guns, with a single main gun DPM of 700,000, which, though not as high as a mixed firepower configuration, is still threatening when coordinated with teammates.

It should be noted that the Type 058 has no anti-submarine capabilities and is virtually helpless against submarines, only able to shake off pursuit through high maneuverability. If there are other enemy ships on the battlefield, it can easily get caught in a pincer situation. Additionally, its auto-cannons usually prioritize attacking enemy ships, potentially missing the opportunity to respond to aerial units in a timely manner. Therefore, the Type 058 should avoid solo combat or deep frontline engagements, instead maintaining a secondary support role, or coordinating with teammates to focus fire and burst, thereby leveraging its precision, sustained, and burst combat capabilities while mitigating its weaknesses.

The above is a brief introduction to the recommended free-to-play warships in modern naval games. The three warships mentioned above each have their own strengths: Belgorod excels in stealth strikes and burst takedowns, the IFCX-260 dominates mid to long-range battlefields with its suppressive firepower, and the Type 058 stands out in support roles with its mobility and high-burst missiles. Moreover, their market prices are reasonable, making them practical choices for budget-conscious players to invest in over the long term in modern naval games.