In the Miracle World Origin, the Archer class has two schools, and players are interested in playing both. When it comes to playing, understanding the skill combinations for the Archer in Miracle World Origin is essential. To help everyone understand the skill combinations and play their preferred school, the following guide will introduce a set of skill combinations. After reading this guide, you will know how to combine skills.

Regarding skills, the first school, the Combat School, requires the first skill called Ice Arrow, which is a damaging skill with a slowing effect, allowing for better kiting of opponents. The second skill needed is called Pursuit Shot, which is a rapid-fire skill.

This is also the core damage-dealing skill, capable of continuously dealing damage to enemies. The third skill to carry is called Flying Feather Arrow, which is the AOE damage skill for this school, capable of dealing damage to multiple units. The last skill to carry is called Rapid Fire, which is also its core single-target damage-dealing skill with high output frequency.

After reviewing the skills of the first school, let's move on to the second school. The first skill required for this school is called Elf Blessing, which is a summon enhancement and healing type skill. The second skill to carry is called Bull Charge, which has the effect of summoning a bull to charge.

The third skill to carry is called Situation Throw, which has the effect of summoning a monkey to throw boulders as an attack. The last skill to carry is called Guardian, which provides damage reduction effects for both the player and the summoned creatures. These are the skills required for this school.

The above is all the content about the skill combination strategy for the Archer in Miracle World Origin. After reading the introduction above, I believe everyone is clear on how to combine the Archer's skills. Once you understand how to combine them, you can start setting up your skills.