In this game, playing at a high rank often requires considering many factors. The units in the game are divided into six categories, including tanks, armored personnel carriers, self-propelled artillery, helicopters, fixed-wing aircraft, and drones, etc. There are also many commonly used ground advance card combinations. This article brings you the Broken Arrow game card set recommendation, which is a commonly used VDV coordinated armor assault strategy. If you're interested, read on.

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The core of this card set lies in utilizing the high stealth and anti-tank capabilities of VDV scouts, combined with heavy tanks represented by Armata and T-90M for ground advancement, complemented by a powerful air defense system and air support, forming a multi-layered立体攻势。其优势在于强大的正面突破能力、优秀的侦察反制能力以及稳固的防空网络,特别适合在开阔地形或需要强攻关键点位的高分局环境。下面是其配合的具体部署:

1. Reconnaissance and Counter-Reconnaissance System:
The reconnaissance system is the key guarantee for the advancement of this card set. The core is the VDV scout squad equipped with "Duck Egg" anti-tank rockets, which provides decent survivability with 10 points of armor. The 9900mm penetration anti-tank rockets are mainly used to shoot the enemy tank's APS system first when engaging, rendering it ineffective, then infantry can quickly maneuver to the side or rear of the tank, usually destroying the target with two shots.
Another key reconnaissance unit is the VDV scout with a base concealment value of 3, which is crucial in high-rank matches, allowing you to spot the enemy first and retreat safely, avoiding being caught off guard. Accompanying drones are used for forced reconnaissance of the enemy's deep deployment after gaining local air superiority, or for precise detection of enemy infiltration units in the grass. The 45-point rare reconnaissance vehicle, with its high mobility, is mainly used for early point capture, rapid ground reconnaissance, temporary point occupation to lure the enemy, and infiltrating to harass the enemy's logistics units.

2. Infantry and Anti-Infantry System:
Infantry units play the role of breakthrough, attrition, and auxiliary air defense. As mentioned earlier, the VDV scout squad (with rockets) is the anti-armor vanguard. Low-altitude accompanying drones are the cheapest meat-shield reconnaissance units, used to identify the positions of key enemy air defense sites, opening up channels for the air force or guiding anti-radiation strikes. The weapon operator squad (with portable anti-air missile upgrade) is a hidden drone killer, effectively ambushing enemy drones within range when deployed in the grass. Grenadiers are mainly used for rooftop defense, suppressing enemy ground infantry when they appear in large numbers, but their usage frequency is relatively low. The Kornet missile squad (with upgrades) primarily performs defensive tasks, becoming more effective at holding points with increased range. The VDV infantry squad works with the basic VDV scouts for close-range clearance. Finally, the four air defense infantry squads are important accompanying air defense forces, which can be grouped and transported to the front line in T-15 APCs, providing mobile air defense cover for ground troops and effectively dealing with enemy helicopter harassment.

3. Tanks and Anti-Armor Core:
Tanks are the absolute main force in ground breakthroughs. The Armata main battle tank has been comprehensively upgraded, and its unique remote-controlled weapon station (top-mounted) is highly lethal after the enemy tank's APS fails, usually solving the target with two shots. Although the additional armor upgrade is expensive, it provides a critical health advantage in top-tier tank duels, sometimes allowing you to survive with minimal health. The T-90M is a cost-effective advanced tank, often used as the primary tank in the 1000-point stage.

The other two heavier tank units (such as the T-14) are usually reserved as backup forces in case of emergencies or if the primary units are lost. The T-15 heavy infantry fighting vehicle is the core ground assault vehicle in this card set, carrying "Flash Shield" infantry (or optional RPG-30 thermobaric rocket). Flash Shield troops are highly effective in breaking through strongpoints and suppressing enemy infantry (especially weapon squads) at close range, and are inexpensive, considered as expendables. When the T-15 is damaged, the Flash Shield troops can disembark to cover its retreat.

4. Air Defense System:
A solid air defense is the foundation of a successful advance. The 50-point quad short-range air defense system is used for initial defense, preventing enemy air superiority units from harassing the rear early on. The "Pine" medium-range air defense missile system is the absolute core of air defense, typically deploying three to cover key frontline areas. Choosing the upgraded Pine (range 2400m) over the base model (1900m) offers greater tactical value, as the 500m extended range is crucial for protecting the first armored thrust. In high-rank matches, the enemy will inevitably use helicopters to defend against armored assaults; prioritizing the deployment of two Pines can effectively counter this, efficiently eliminating them upon discovery. The "Tor" short-range air defense system complements the Pines or supplements when there are not enough Pines, forming a tiered air defense fire network.

5. Support and Logistics System:
Efficient supply and tactical support are indispensable. Two small supply trucks work closely with heavy transport helicopters (such as the Mi-26). Since the card set specializes in high-intensity frontline combat, the supply pressure is enormous, relying on heavy helicopters to transport large quantities of supplies to the frontline assembly point, which are then distributed to various combat units by small trucks. The TOS-1A flamethrower tank is a powerful tool for clearing stubborn enemy strongpoints when in an advantageous position. The mortar truck's primary function is to launch smoke grenades, providing critical smoke cover when tanks or infantry need to cross open plains.
6. Helicopter System: Air Assault and Support
Helicopters provide mobile assault and transportation support. The heavy transport helicopter (such as the Mi-26) is, as previously mentioned, the lifeline for frontline resupply. The Mi-28N "Havoc" helicopter (equipped with 4 S-8 rocket pods and air-to-air missiles) is one of the best ground-attack helicopters in the current version, with its 2000m range rockets capable of effectively and precisely eliminating exposed infantry. The Ka-52 "Alligator" helicopter (equipped with 2 anti-tank missiles + 2 air-to-air missiles) is often used for initial escort missions due to its excellent health and armor, countering enemy helicopters or airborne units, but it should be noted that its firepower may be insufficient against heavily armed helicopters (such as Apache, Longbow), and the main air defense still relies on ground-based systems. The Mi-8 transport helicopter (equipped with ground/air weapons) is used for aggressive airdrop point-capture missions, capable of countering enemy light armor or helicopter-borne units in the early stages, and the onboard supplies allow it to briefly engage before retreating to resupply.

7. Air Force System:
The air force is responsible for suppressing air defenses, area bombing, and contesting air superiority. The Su-34 "Fullback" fighter-bomber carries 2 anti-radiation missiles and 1 FAB-3000 giant bomb. The FAB-3000 is used for precision bombing of high-value clustered targets (such as buildings with concentrated infantry) or fixed high-value units. Anti-radiation missiles are used to detect and force enemy air defense radars to shut down, creating a window for air force operations. During bombing, the typical tactic is to use afterburner sprint, high-altitude bombing, and a rapid dive to escape, offering a reasonable survival rate if the enemy air defense positions are not too forward.

The MiG-35 "Fulcrum" fighter carries 4 anti-radiation missiles, primarily used in coordination with teammates to continuously suppress and deplete enemy air defenses (especially those with "shielding" capabilities). The Su-35 "Super Flanker" fighter (equipped with R-37 long-range air-to-air missiles) is highly cost-effective (245 points), with its 8km range making it a powerful tool for hunting enemy reconnaissance aircraft (such as Global Hawk) or coordinating with teammate Su-57s to contest air superiority, aimed at curbing the activities of enemy air superiority fighters. The Su-57 "Felon" fighter (equipped with R-37) serves a similar role to the Su-35 but is more expensive and is typically deployed in more severe situations or when stronger combat power is needed.

8. Tactical Execution Process
The standard process for this strategy usually begins with deploying reconnaissance units (VDV scouts, rare vehicles, drones) to control information. Then, the T-15 heavy infantry fighting vehicle, carrying Flash Shield troops, advances on the front, directly charging and suppressing enemy infantry strongpoints (especially anti-tank squads). Next, the T-90M or Armata main battle tank, as the core assault force, is deployed to provide powerful direct fire support. Simultaneously, the Pine/Tor air defense systems must be timely deployed to prevent enemy helicopters from retaliating against the armored cluster.

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In summary, the high-rank card set combination strategy guide for Broken Arrow is as described above. During the advance, the VDV scout squad should actively seek opportunities to use terrain and speed to flank or attack the enemy's armored targets. The air force (Su-34 anti-radiation/FAB, MiG-35 anti-radiation suppression) should, under the guidance of reconnaissance, strike enemy air defense nodes or high-value clustered targets, clearing obstacles for the ground forces. The entire advance process requires close coordination and timely supply support among reconnaissance, infantry, tanks, air defense, and air force units.